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Author File Description
M0nTy PyTh0n
File Details
Version: AoM
Mythland Package
by M0nTy_PyTh0n
Version 1.30 + 1.50 (Titan Edition)

Fixed items in Version 1.30 (Mythland v1-3.xs):
- Improved and much shorter random map script for faster download/upload at ESO!
- No deathmatch resources at start (food, wood and gold = 1000, favor = max)
- No villagers at start
- slightly larger temple area with fixed size, no difference if normal or large map
- Heroes will respawn at temple when they get killed
- Bonus resources for each killed Hero (1000 each)
- Plenty Vault and Healing Spring work correct now
- Improved terrains/cliffs
- Improved introduction movie clip
- More economic random map scriting
Fixed items in Version 1.50 (Mythland v1-5.xs):
- updated for AOM The Titans

Random Map Files:
Mythland v1-0.xs / Mythland v1-0.xml
Mythland v1-3.xs / Mythland v1-3.xml
Mythland v1-5.xs / Mythland v1-5.xml (Titan Edition)
These are the main files for playing it online in multiplayer mode! Select the map
from the random map section in game.
Scenario File: Intro For Mythland.scn
This file contains the map generated by the random map file. Start the scenario
for 4 players in single player mode
(you and 3 computer players). It contains the 4 minute introduction movie.
It is also playable in multiplayer mode but not recommended!
The AI doesn't work for this map yet!
Readme File: Descrition and installation guide!

1. Close your Age of Mythology game if running!
2. Unzip all files to a temporary directory!
3. Copy the *.scn file from the scenario folder into your "Age of Mythologyscenario" directory
4. Copy the *.xs and *.xml file from the rm folder into your "Age of Mythologyrm" directory
5. Copy the *.xs and *.xml file from the rm2 folder into your "Age of Mythologyrm2" directory (Titan Edition only!)

This map is a mixture of a regular gameplay and an RPG/Adventure. It is a bit similar to sudden death, since you have to defeat
the enemies temple and protect your own. This is your main objective! You get 4 heroes (in version 1-0 +5 villagers ,if you are not Norse!)
at start. The heroes are Arkantos, Amanra, Reginleif and Kamos! If they die, they will respawn at the temple.
Each hero can also be enchanted (or converted) by the guardian of your temple.
There are 4 outer and 4 inner columns. Move your Guardian to an outer column to enchant your hero.
Move him to an inner column to enchant the hero back.
Arkantos can convert to invisability (good for sneak attack)
Amanra into a villager (good for building)
Reginleif into a bird (good as scout)
Kamos into a Fortress (good for a rush ;) )
In the map there are many bonus places:
Healing Spring, Plenty Vault, Well of Urd, Pyramid, Dwarven Forge and Docks.
The Healing Spring and the Plenty Vault have its usual purpose.
The Well of Urd contains Gargarensis and his army. Move with your hero close to the Well to make him yours!
The Pyramid is surrounded by many gold mines, so a good place for gathering gold.
Near the Dwarven Forge you find Dwarven and an Ox cart. Move with your hero close to a force to make the Dwarven
and cart yours!

Thanks to Random Map Scritping (RMS) all places are set random at the map, so you
will NEVER play the same game a second time!!! The terrain is also fully random.
You could play in frozen Norseland or hot Savannah!
The resources are set ~ 1000 for food, wood and gold, maxima for favor (In version 1-0: random resources at start in the range of 1000-10000 for gold,
and 1000-20000 for wood and food). Each player also get 2 Underworld Passage Godpowers. The Mythic Age Godpowers is disabled for fairness.

Random map generation time:
The map will be generated right at the launch of the game. This can take a while. For a test system with AthlonXP1700+ the generation times are about:
10 sec for 4 player
40 sec for 6 player
70 sec for 8 player
150 sec for 12 player, so be patient!

Enjoy the game!

More information and maps at: http://www.geocities.com/hyenastudios/aommaps.htm
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Rating: 5
(Insert Rating analysis here)

Additional Comments:
This is one of the most remarkable examples of RMS design I have ever seen. This an astonishing Map. It has the perfect feel of a RTS combined with the build up of a Build and Destroy Game... and it's not even a scenario. The use of triggers is spectacular, the map aesthetics incredible, and the gameplay awesome. I definitely recommend downloading it.
Ferrari_Warrior An awful lot of work went into this, no doubt...but the minute you start constraining someone, and controlling what needs to be done, even telling them via chats not to move this unit past this point, it's no longer 'random'. Maybe the author of this rms has invented a new category...but this is not a 'random map' IMO.

[Edited on 12/11/02 @ 11:28 AM]

M0nTy PyTh0n
File Author
It is well known that RPGs have constraints and conditions. However, this map I called an 'adventure in a random map' since you get a random terrain/land, random places for each player, random places for goodies, random wildlife, random resources at start. Play it or load it 6-8 times and see what else is RANDOM!
Additional notes 12/19/2002:
Yes, the AI doesn't work for this map, yet. I'm working on it. Use the additional scenario file to watch the introduction movie only.

[Edited on 12/19/02 @ 10:56 AM]

Rating: 4
This is a very interesting random map, and the triggers are pretty cool. Kamos can turn into a Midol Strong too. But this random map has its down side. I tried this game using the easy mode. The computer players doesn't build a settlement, they just build a granary and start farming... Then after some time, they surrender automactically. Does this happen to me only?
holycola Very imaginative. A new species of gameplay altogether - a map/scenario hybrid. Well done.
The_Cobra_81 Whatever genre this falls under, it's a good concept and a very good game (besides no ai). This is a must download!
S_n_a_k_e Wow this is great! Cool triggers, even day and night cycle. And its not even a scenario! Nobody else has done this, its a must download!
Azzio Any chance the AI is working yet, love the idea, graphics, and the new twist. Please post here when the AI is fixed, I'm sure ther'll be plenty of us who'll be waiting.


M0nTy PyTh0n
File Author
New versions are uploaded (see above)! Now for AOM and AOM Titan Edition!
Shokan Mr. Python,

I really enjoyed playing you map. Thanks for your work.

Quick comment - is it possible to update the map so that the Traitor god power can not be used on the Guardians. The "traitored" Guardian can be used to immediately tear down the original owner's temple. Once the original owner is out of the game, the Guardian is free to leave the vicinity of its temple. Which, as it turns out, is real bad for any non-allied players still in the game...

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