// Winter map with cliffs and trees and lots of gold on this one... Get your wood cutters ready, trees may block access to gold piles and empty settlements. A little less food than usual so make sure to level up quick to be able to do farming.
// Map Size for Grand Marais: the more players, the larger the map. Take note, a Medium (normal) 2vs2 map is slightly larger than a 1vs1 Large map. The difference is choosing a Large map will set the map up with 3 empty settlements per player. Choosing a Medium map will set the map up with 2 empty settlements per player.
// The proportion of trees and cliffs to map size stays the same, in other words, larger the map space, more trees and cliffs to fill up the same proportion of map space.
// Includes random snowing times.
// This map takes a little longer to load than most. The more players, the longer it takes to load.
// Anything above a 3vs3 or 2vs2vs2 does not seem to load. We play a 3vs3 all the time and this does work. Will fix (tweak the constraints) this in future versions.
Very large map with little wasted space (empty areas)
Looks great, and must use strategy to fit the landscape
in order to win. The intermitant snowing is a nice touch.
Thanks for a great map.
Posted on 12/24/03 @ 08:48 PM
I would really like to see a picture of this map so I can get a good idea of it without loading it up. You seem to be a talented Random Map scripter so I would love to see you work more noticed and making a simple picture would help a lot.
Posted on 01/30/04 @ 07:28 AM
This random map has great playability for those who enjoy playing epic battles against AIs on difficult level. We routinely play three AIs (all in separate teams) on this map with enjoyable results. The size of the map and the balance of resources ensures that the AIs do not rush too early, and that even AI opponents can manage the occasional comeback. On most maps, AIs peak early, and then collapse, but this map enables them to keep going!
Well done, it is really enjoyable. By far the best AOM map I have every played. Thank you.
Did I mention that the map looks like a real world, not as artificial and geometrical as the default AOM maps? A map like this with bigger landmarks (the occasional mountain or medium-sized inland sea) would give the Grand Marais more colour and drama. But then balance might suffer...