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The Gods Lands

Author File Description
Syvim
File Details
Version: AoM
The Gods Lands
By Syvim

You need to destroy the enemies Wonders in this wonderfull Scenario!

Things to do:

*New Cinematics
*A Better AI
*Multiplayer Mod
AuthorReviews   ( All | Comments Only | Reviews Only )
auron 2
Rating
2.6
Breakdown
Playability5.0
Balance3.0
Creativity2.0
Map Design2.0
Story/Instructions1.0
Playability: 5 there was some playability since is like playing supremacy.


Balance: 3 JUST LOOK THE COMMENTS WITH 5 RATING, they were made about the same time like thecowwarrior said at the botton of this page! Odin666 made his comment at 10:47 to 10:48 and Lord Zeus made his comment right after Odin666 made his, like thecowarrior states. isn't that i coincidence!!?


Creativity: 2
looks like you didn't really spend much time doing this scenario!


Map Design: 2
i don't know what the other guys that gave you a 5 are talking about. i don't really see that much of good map design. And bout the cinematics you said, there were none. i checked the camera editor and there were no cinematics. And the AI didn't work because i haen't install the BattleMachine AI. and the cities where the wonders were located weren't that great. If two people gave you a five for this simple scenario, then i would even get a five and better comments! AND THE PEOPLE WHO GAVE YOU A FIVE, DIDN'T REALLY HAD ANY REASONS TO GIVE SUCH A HIGH RATING.

Story/Instructions: 1
No hints!, No story, The Spotlight is too short and it used not proper words

Additional Comments: In my opinion, you just made those comments using different names. This scenario really doesn't deserves a five. my scenarios have more triggers, also lighting,cinematic, and better map design. and how come i don't deserve a 5!?

AN EXPERT ON MAP MAKING SHOULD CHECK THIS SCENARIO! AND YOU WILL SEE THAT HE'LL SAY ALMOST THE SAME THINGS AS I DID!

[Edited on 01/07/04 @ 06:03 PM]

thecowwarrior
Rating
2.0
Breakdown
Playability2.0
Balance3.0
Creativity2.0
Map Design2.0
Story/Instructions1.0
Playability: 2
It's you (Ra) and your CPU controlled ally, the honorable Player 3, versus the notorious Player 2 and the nefarious Player 4. Not only will your ally be on the opposite side of a river that the AI is too stupid to cross, but he'll probably prompty die. Playability gets a 2 because the author of this file used an AI that is not included with the game, but chose to not include it with his file. And while the AI will perform properly if you have the custom made AI installed, the author also chose to not inform us in the Readme or his scenario description that he used Battlemachine AI. If you want to play this scenario but don't have the AI, it is available in the AI downloads section here at AOM Heaven. You have to credit people when you use their work buddy, and please inform the people that want to play your file HOW to do so.

Balance: 3
Well, its 2v2, but in reality it is only 1v1 since a river divides the map and only 2 players are on each side. As I mentioned earlier, the AI (IF you have it) is too dumb to build a dock and transport its units accross. I suppose its as hard as you set the difficulty to. I had no problems with it on moderate.

Creativity: 2
The objectives say: "Destroy your enemies wonders". It's not too difficult since the CPU doesn't build additional town centers, all you have to do is build up and overwhelm the enemy with whatever sucky Egyptian unit you choose. As far as creativity goes, i give it a 2.

Map Design: 2
You start in a cramped, very busy town with what i suppose could be called eye candy all around. It reality its just a bunch of pyramids, obelisks, fences and market stalls that make it an arduous task to get anywhere, especially once you've got an army built and have to defend off the evil invading armies of the sinister Player 2. Other than that the map is basically just big and has a river, and a few random hills here and there. There are different ground textures for the Greek, Egyptian and Norse towns, which I suppose is a nice touch, albeit and very easy one to create. All the towns are neatly placed into the four corners of the map to null that nasty task of scouting.

Story/Instructions: 1
The objectives spotlight proudly states: "A Long time ago in a far away galaxy Toshihiko Koga the world greatest judo fighter kick his enemies ass." If you know what in the name of God the author is talking about, you deserve a cookie, on me. As I stated before, the objectives banner says "Destroy your enemies Wonders." Sometimes less is more, but in this case, its not.

Additional Comments:
I'd have to agree with auron 2 on this one, I feel the author most likely came in with an overblown ego, rated and commented upon his file with different accounts, and then laughed a diabolical laugh worthy of the despicable Player 2. That is, of course, unless Odin666 and LordZeus had never played AOM before. In that case, I offer my humblest and sincerest apologies to everyone, especially to all of you who played this file. I only chose to do so after seeing the high rating, but since the author (and/or his partners in crime) clearly rated it themselves, i feel the other ratings should be taken down. Do yourself a favor, eat a cookie, take a bike ride, do anything besides play this bland, borning, unoriginal and overall pointless scenario.

[Edited on 11/06/03 @ 05:03 AM]


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HGDL v0.8.0

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Rating
2.3
Breakdown
Playability3.5
Balance3.0
Creativity2.0
Map Design2.0
Story/Instructions1.0
Statistics
Downloads:959
Favorites: [Who?]0
Size:337.75 KB
Added:11/01/03
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