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Eye of the Titan v.2 Retired
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Author |
File Description |
sziggi |
Posted on 11/03/03 @ 04:03 PM (updated 07/09/09)
File Details |
Version: |
AoM: The Titans |
A short scn about a hero and how she saves her kingdom. Now with a fix or two added. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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thecowwarrior |
Posted on 11/07/03 @ 11:03 PM
Playability: 3
The first thing I would like to mention is that this is NOT a campaign; it is a single player scenario and belongs in that section of this site. Now that that is out of the way, I gave this file a 3 in playability because of several factors. It plays fine, the triggers execute as they should, and it flows fairly smoothly. My only complaint is that I couldn't finish the scenario. I was unable to partially because of choices I made while playing it, but it would have been very difficult in any case at the end. I will give the author the benefit of the doubt and assume it is possible to win.
Balance: 3
For the majority of the scenario you only control 2-4 units and wander around the map only fighting a handful of enemies at a time. Towards the end you are given control of a small Atlantean town that is constantly under siege and a large army of assorted units. The enemy assaulting you is mainly comprised of myth units, so the town's army died very quickly when I played, since the heroes were off on a quest at the time. If I were to play again I would play my cards differently, but the objectives are VERY vague and didn't provide a lot of help during the game. I was unable to beat the scenario, if/when I play it again my opinions change, I will revise this rating.
Creativity: 3
This is a generally well made file; I can see that the author spent a good deal of time making it. However, it’s not really groundbreaking; it’s just like a lot of other scenarios I've played. There are some cinematics, but once again nothing new. The author renamed his characters in game (and also beefed up some of their stats), but forgot to name the players, which I find to be incredibly annoying. I can never understand how people can spend so much time on a scenario but not even take 4 seconds to name you something besides 'Player 1.' If I see the armies of the notorious Player 2 coming to get me, there's just something about that name that fails to bring terror to my soul. Scenario design is all about the little details.
Map Design: 3
Some parts of the map where designed beautifully, and others very blandly. For instance, the Tamarisk Tree/Tartarian Gate at the beginning was very original and neat looking, and I also enjoyed the pool (and the pool's effect) at the witch's dwelling. However, the majority of the map is just a path with some trees along the sides, and the terrain itself is very jagged and hard on the eyes. I feel the author should have smoothed it down somewhat, in particular by the oracle's home.
Story/Instructions: 2
You don't get an objectives banner until about halfway through the scenario, and shortly thereafter it ceases to update. I was confused about what to do and had to restart several times. The dialogue is poorly written and oftentimes makes no sense whatsoever. The spelling and grammar was very poor, thus I had difficulty understanding what was being said. The storyline is vague at best. And while all that doesn't detract from the game play itself, it definitely detracts from the atmosphere of the game. It is difficult to become immersed in a scenario that you have to restart several times after dying because you didn't know what to do. I really wish the author had spent more time planning the dialogue and objectives; I would have enjoyed his scenario so much more if he had.
Additional Comments:
A couple additional points - God Powers are invoked for you, which I know many people see as a big no no in scenario design. The fact that Arunt had a pet Hydra named Luscious made me grin, and the author made good use of the new AOMX units and effects. Although I have my complaints about this scenario, it is one of the better ones I've played recently. If the author releases a patched version and fixes a lot of the problems I touched on, I'll definitely try it out again. |
HGDL v0.8.2 |
Rating |
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2.8 | Breakdown |
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Playability | 3.0 | Balance | 3.0 | Creativity | 3.0 | Map Design | 3.0 | Story/Instructions | 2.0 |
Statistics |
Downloads: | 2,289 |
Favorites: [] | 0 |
Size: | Unknown |
Added: | 11/03/03 |
Updated: | 07/09/09 |
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