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Downloads Home » Single Player Scenarios » The Valley of Death II- The Return of Kemsyt

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The Valley of Death II- The Return of Kemsyt

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Version: AoM
Many moons have past scince Kemsyt last walked the valley. He was killed 3000 years ago in a great battle, when the Vally was just a barron desert. Now Kemsyt is just a legend. He exists only in the imagination of the local villagers. Or does he?

This scenario was made by EazY_Ben, please note that you must play The Valley of Death before playing this.

EazY_Ben- A member of Mapmakers
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
Feel free to comment and review.
DMK_ReaperX Playability: 4
(Playable, hhhmmmm, well it is playable, since it is fun with two ally's!)

Balance: 3
(Balance, it's balanced yea... (no further comment;))

Creativity: 3
(Creative, well I didn't really liked the army's these were just lots o' units like i like to call it, but than I saw these swamps and these were pretty nice, so that makes it a 3 instead of a 1)

Map Design: 2
(Map design, well the map wasn't really so much with eye candy, there were "lots o' rough ends" these weren't that beautiful, so...)

Story/Instructions: 5
(The story is good, instuctions were PERFECT, when I was playing, it said, your ally has an army, he will attack in 5 minutes, that was a perfect instruction...)

Additional Comments:
A few points were GOOD, a few were BAD, so it's very average, if you make an update and finish a few things, It'll be much better !!!

[Edited on 11/16/03 @ 10:14 PM]

auron 2 Playability: 4 it was kind of good to have an ally on your side.

Balance: 3 no comments

Creativity: 2
The forest is kind of more or less. didn't really inpressed me. and the idea of making a swamp was kind of empty. in the swamp, you should have putt plants and stuff like that so it wouldn't look so empty.

Map Design: 2
A gave this an average rating because some of the stuff you put were kind of good and bad. The cities you made were kind of okay. I think you should have put another kind of forest. there were spaces between trees. not much eyecandy. however, you made good cinematics with sounds dialogs and few animation. and another thing, YOU PUT WAY TOO MANY TREES!! sometimes, the game lagged because of the amount of forest you put. you should have put more open fields and more mountains so the player could expand his territory.

Story/Instructions: 4
I think the story you made on the Sportlight was good. hints and objectives are very well explained but not something like a great job.

Additional Comments: The first cinematic of this scenario i really didn't like it. is too fast, in my opinion. and when i tried to play this scenario, i played as enemy Kemsyt and not as player 1. so i had to go to the editor and change it so i could play as player 1. another thing was that when you find an old man, he give you a hints on where to find the scroll thing. however, if he is supposed to help you, then why you put him as enemy? when i tried to talk to the old man, he didn't convert to player one. he was still an enemy.

And you shouldn't have put myth units as gaia because when i passed by the part where a bunch of Avengers were, they didn't even attacked me!!! thats the problem with Gaia. Gaia just attacks when it wants to. and when i mean by Gaia, i mean mother nature.

you should edit this file. there are some errors that should be fix.

[Edited on 11/16/03 @ 10:14 PM]

DMK_ReaperX there are a lot of errors to fix yea, and auron, the game didn't lag at all on my com, gues you have a shitty computer...;)
auron 2 its is kind of true. my computer is kind of slow. maybe thats why. the problem is that my family and myself have a lot of information in it. so because of that, my comp lags sometimes. sorry if i said that the trees lags. maybe it was my computer.

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