Author |
File Description |
kalus |

Posted on 11/16/03 @ 05:30 PM (updated 08/14/05)
File Details |
Version: |
AoM: The Titans |
ADMIRAL AI for AoMX
This is Admiral AI for AoMX. It is based on the standard AI for AoMX.
HIGHLIGHTS:
- supports most random maps available at http://aom.heavengames.com/downloads/lister.php?category=rms
- explores other islands
- claims settlements on other islands
- claims gold from other islands once the gold on the mainbase is exhausted
- overall better behaviour on water maps
- simple raiding behaviour
- builds forward bases
- tries to build forward bases on enemy islands
- better, more intelligent use of many of the godpowers
- more intelligent placement of isis monuments
- increased overall strength
This AI is meant to be more entertaining than the default AI.
My main focus when developing this AI was to create an entertaining AI.
Altough I claim that this is the strongest AoM AI on the planet, strength was only my second motivation ;)
check the included readme for details and an installation guide.
Current version: 20050814. If your version is older, please get the latest one!
Enjoy! |
Pages: « First « 1 2 [3] 4 5 6 » Last » |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
kalus
File Author |
44 farms is really a lot! Since you also say that the AI did not really go for settlements, my guess is the following:
Maybe you had an extremely defensive/booming admiral personality as opponent. Although these personalities are not selectable as with the default ai, I have implemented several different admiral personalities. The personality is randomly chosen at start of the game.
Anyway, email me if you see this regularly. |
JuniorPoseidon |
Very Very Good AI!!!
I am from Brazil, I like play AOM e AOTT, I am very very very good!!!
I want a challenge with all guys this site!!!
Edit by Lp: Haha, Shut up![Edited on 11/30/04 @ 08:58 PM]
|
Hanoil |
Rating: 4
Fun ai which did rushed me quite early (I'm not very good, so this is based on my experience) but when I finally pushed it back with my navy (as it used transports to attack, which I haven't seen an ai do before which is why it suprised me) they didn't have much of a town, they'd propped up a few miltary buildings and such but after classically it seemed to have stopped advancing & expanding.
Additional Comments:
None |
JuniorPoseidon |
Good Job Guy!!!
Very Very Very good!!!
Excellent!!![Edited on 01/14/05 @ 07:33 AM]
|
Blokhed3 |
Best AI on here. Its pretty smart too. |
tasev |
Rating: 5
Awsome! |
QoR Wise Man |
This is really hard! Fighting five computer opponents (2 on the same team) is like the entire world against Canada (No, I am not making fun of Canada, because I am Canadian, but our military sucks.)! Helepolises, siege towers, heroes, everything everywhere! They take their time advancing, but at heroic age, they're almost impossible to beat! But I think somethings wrong with the atlanteans...
Oh yeah, did you make those names? |
kalus
File Author |
If you mean the names of the AI players: Yes and no, I took the names from some special internet sites :) |
QoR Wise Man |
I see. But the atlanteans don't work, and norse don't work on nomad... |
kalus
File Author |
Whaddayamean, don't work? Can you send me an email describing the problem? |
Pages: « First « 1 2 [3] 4 5 6 » Last » |