This is Admiral AI for AoMX. It is based on the standard AI for AoMX.
- supports most random maps available at http://aom.heavengames.com/downloads/lister.php?category=rms
- explores other islands
- claims settlements on other islands
- claims gold from other islands once the gold on the mainbase is exhausted
- overall better behaviour on water maps
- simple raiding behaviour
- builds forward bases
- tries to build forward bases on enemy islands
- better, more intelligent use of many of the godpowers
- more intelligent placement of isis monuments
- increased overall strength
This AI is meant to be more entertaining than the default AI.
My main focus when developing this AI was to create an entertaining AI.
Altough I claim that this is the strongest AoM AI on the planet, strength was only my second motivation ;)
check the included readme for details and an installation guide.
Current version: 20050814. If your version is older, please get the latest one!
Fun ai which did rushed me quite early (I'm not very good, so this is based on my experience) but when I finally pushed it back with my navy (as it used transports to attack, which I haven't seen an ai do before which is why it suprised me) they didn't have much of a town, they'd propped up a few miltary buildings and such but after classically it seemed to have stopped advancing & expanding.
Posted on 05/17/05 @ 08:38 PM
Posted on 05/10/07 @ 03:15 AM
Worked perfectly. This AI is way better than the defaultai and better than the battlemachineai. Atlanteans actually construct armies and attack, titans and wonders are also constructed by the CPU players
Kalus ... well done ... I look forward to the next updated version which I hope will arrive soon
Posted on 07/04/12 @ 09:14 AM
I downloaded the AI today. Great work!:-)
Some observations after first run on Titan level playing a home-made map in scenario mode against the computer running Admiral X: On the positive side, the AI is extremely effient when it comes to fast levelling up in age while still producing a large force. On the downside, in the game I played, the AI did not build any new town centres even though there were 2 vacant settlements very close by the AI's town centre. There was a river between the computers's town centre and mine, but the AI never tried to cross the river. (Note: no fish in the water.) The AI also tried to build a lot of buildings close to the river even though I had a lot of towers and archers on the other side plus several Siege Bireme in the river, destroying the buildings before the computer's citizens were able to finish any building. I was playing Oranos and the computer was playing Kronos. The computer was first to research "Secrets of the Titans", several minutes before me, but it never placed the Titan gate. The two players were separated partly by a river and partly by a forest, but the AI did not start chopping down the trees until it had cleaned out the rest of it's part of the map. When the forest was down, my titan was built, and victory was a peace of cake :-) In addition to my titan, my force by far outnumbered the computer's since I had 5 town centres while the computer only had 1 since the AI did not build any. I guess the AI is optimized for fast unit production and imediate use against the oponent. Great if the opponent is reachable on land, but fails if there are obstacles like water between the two players. If the above holds also after trying other maps, my virdict will be that admiral x is probably the best AI I've played on the first type of maps (score 5), but poor on maps with water and/or forest between the 2 players (score 2).
Posted on 04/12/18 @ 06:37 AM
Very cool, it impressed me by attacking single invader with vills instead of town bell... Works very good on non-sea maps.
Additional comments: Thanks!