I created a map where you use a Minotaur to "toss" hoplites from your island to another island with you're enemy on it so that they can attack him. At the same time, your enemy(who is also a Minotaur) is also tossing hoplites at you. There are two other islands as well. One of them is within "tossing" distance of your island. The other one is within tossing distance of your enemy. Both of the islands have Argi/Argusses on them. I call them the "trash cans." When your enemy tosses a hoplite at you, you can toss them into your "trash can" where the Argi will make short work of them.
In the scenario you are supposed to toss enough hoplites at him to kill him, while dealing with his hoplites by "tossing" them into the "trash can" can before thay can do too much damage to you.
It wasn't hard, but it took realy long time to finish it. When all the enemys Hoplites was killed. It took reeeealy long time before you killed the mino.
It was very easy. You did get Hoplite respawn, but the enemy din't.
A good thing with this map was that it was original...
Map Design: 3
There was some eye candy. Why was there a Volcano and a Island that you didn't see for the whole scenario?
It was easy to understand what too do. But there wasn't any story...
[Edited on 12/11/03 @ 10:57 AM]
Posted on 12/24/03 @ 05:19 AM
Lots and lots of bugs! First of all, I had to go to the editor and change the players so I could actually play as a Minotaur. Then within two seconds my Minotaur got stuck in the water and I had to restart once again. Next one of the Argi hopped over to the enemy's island... The whole thing was really frustrating (and I didn't even experience the respawn problem other people mentioned here).
If this were a multiplayer map the balance would be perfect almost by definition: One Minotaur on each side. But in a game against the computer I think it's too hard, I never stood a chance. The standard AI works surprisingly well in this scenario.
The idea is great, another discipline for the AoM Olympics!
Map Design: 3
The map looks neat but not outstanding. Simple and to the point, so to speak.
There are none, but the scenario doesn't really need them.
The basic idea is great, but the implementation could be much better. I'd like to see it as a multiplayer map with all the bugs removed.