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Author |
File Description |
bigjt123 |
Posted on 11/25/03 @ 08:07 PM
File Details |
Style: |
Fixed Force |
# of Scenarios: |
31 |
Version: |
AoM |
Again, my first published scenario. Please dont laugh.
It's about arkantos, setna,amanra,ajax, odysseus, kastor, reigenlief, njiordsir, chiron, gargarensis, kamos, kymset, and skult. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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martirya |
Posted on 11/26/03 @ 01:22 PM
Playability: 2
of course it was playable but there were no instructions and it was just so bland which made it unblievably boring
Balance: 2
you either won or you didnt some of the senarios tended to miss that point it was either you won or you won, or you lost or you lost.
Creativity: 1
it is almost identical to the story line of fall of the trident just a gazillion times worse(no offence meant) not enough went into making it a unique (or in this case different) story line
Map Design: 1
the maps were the worst part, they were boring, with ugly hills and ground levels. there was nothing other than the odd textured floor and the odd shrine under smoke. there were few-none gold mines or food this campaign isnt really a rts based map at all.
Story/Instructions: 1
same story as fall of the trident (EXACTish) there were no objectives just a stupid blue box that appeared every now and then.
Additional Comments:
i think this map needed thinking put into it. the effort is there the cinematics arent terrible (doesnt mean they're not bad) and i think it would of been cool if youd of put them in a linked campaign as well maybe you might want to take this back and edit what you've got , that way you can change this to a better campaign without all the work that starting from scratch requires |
Gaurdian_112 |
Posted on 11/26/03 @ 05:39 PM
Playability: 3
Although I didn't enjoy this much, it was playable, so a 3 is appropriate.
Balance: 4
I experienced no balance issues, and I think an author deserves credit where credit is due.
Creativity: 2
I agree with the first reviewer, creativty wasn't up-to-par, but still, its a start. Try to use your imagination a little more though.
Map Design: 2
The Map Design was bland, and you need to use the smooth tool more, but still, it doesn't deserve a one. I wish I could give it higher than a 2, unfortunately, I cannot.
Story/Instructions: 4
I always knew what to do, so a 4 is well-earned here.
Additional Comments:
Guys, don't be so harsh. After all, this is his first scenario.
To the Author: Try to be more descriptive, get a good story up and read through all the scenario design articles on the website, and try again!
One failure is an experience..learn from it and make us a 5.0 project! |
jml |
Posted on 10/01/05 @ 11:35 AM
Hi!
I feel like I have first to explain myself why I'm going to give to this scenario or these 31 scenarii a: 5!!!!!!!
I've played so many bad ones, including some of mine, I've heard you whispering... And this one's got something I didn't see so often: spirit, soul, writting, one strong line that shows even in its meant-to-be simple art-style and... one story! This scenario's got a concept and it has definitely been... WRITTEN. And I'm not talking about the copying of " fall of the trident ". Who cares about eye-candy anyway, I mean buildings that takes hours to turn upside down to look even uglier this way?
So I can't stand leaving this interesting scenario only 2,1 rated. Then it's gonna be:
Playability: 5
( No problemo )
Balance: 5
( Never understood what means balance anyway... )
Creativity: 5
( !!!! )
Map Design: 5
( Ok, ok, you didn't break your neck on this, but... just because maybe you're one of those who don't like to much to get their neck... broken? Ok, ok, it's an art concept, ok, I forgot, sorry... )
Story/Instructions: 5
( never got lost and it's got a story, and even better: a style!!!!!!!!!!!!!!!!!!!!)
Additional Comments:
A style!!!!!!!!!!!!!!!!!!!!
'hope it helps! No one is gonna read this anyway, it's so old.... but........
Just on little problem, some scenarii should be reset with " Player 1 " playing!
Salut!
|
Life Achiever |
Posted on 07/01/08 @ 05:10 PM
Playability: 3
The Playability was on the okay side of things but they could have been better.
Balance: 2
The balance wasn't that great because I was confused a lot.
Creativity: 4
The creativity was almost exelent but could have been better once again.
Map Design: 4
This was good but once again not exelent.
Story/Instructions: 1
There wern't any instructions so you need to add some.
Additional Comments:
On one or two of the campaigns you play as the red instead of the blue. |
HGDL v0.8.2 |
Rating |
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3.0 | Breakdown |
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Playability | 3.0 | Balance | 3.3 | Creativity | 3.0 | Map Design | 3.0 | Story/Instructions | 2.8 |
Statistics |
Downloads: | 3,146 |
Favorites: [] | 0 |
Size: | 1.73 MB |
Added: | 11/25/03 |
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