After being captured by Kamos's collosi, you have been waiting behind bars for 3 months. It's only a matter of time before Kamose takes you away to watch your hometown get destroyed by his massive mythical army. WHAT CAN YOU DO!?
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It had some good playability. however, too easy. At the beginning, there are a group of dwarfs that you can convert as soldiers and fight your way out of jail. finding the transpotship was a piece of cake. I think it lagged on the small amount of enemies on land. but in water it was okay.
Sorry but i had to give you a one on this one. It is almost impossible to loose since you get about 5 prisioners. and prisioners are neutral to every unit and building. so while i was playing the game, i could attack the enemy with the prisioners without having the risk of getting damaged.
Like I said above, it lagged on Enemies on Land, it was very easy to break out of jail.
Also, you get some godpowers from destroying some temples. it doesnt explain where the temples came from or why are they enemies temples. and as soon as you destroy a temple, you get a godpower for no reason. you should have included a little chat after the temple was destroyed like:"our god has blessed us with blah blah blah...."
I think this one has a little more creativity than the scenario 1 of the campaign. the way you formed words with rotting logs and made out the jail. also, it was kind of cool the effects you used when arkantos ajax and the prisioners broke out of jail. you included a sound on this effect but it couldnt be heard.
There was also a biiggg problem. player three units(the Dwarfs which join arkantos and ajax to destroy Kamos) are just standing there doing nothing. you should put them to work or move from one side to another.
On the beginning of the game, a dialog is played, which is a bad thing to do when the cinematic mode is off. play dialogs when is only in cinematic mode ON. the dialog stayed there for the entire time. you should have at least canceled it by doind another dialog with the two period(:). This was kind of a big problem since the icons that are located by the dialog box couldnt be selected because of the dialog. Next time, try to use the Effect Message, Send Chat and those similar effects. use Play Dialog when the cinematic is ON. oh, and there were a couple of camera tracks which you made but you didnt include them on the game? why?
There is also a problem when you brake out of jail. at the begginning you really dont have to do anything. you just have to wait untill the boldier brakes so you can scape.
I didnt like much the ending part. after the units are teleported to the part where the jail was, i didnt even noticed. then while you are fighting, the game just simply ends!! and a message and a black screen shows up saying "Next campaign scenario?" while the game still playing eventhough you cant see it because of the message (effect you win). next time, use the effect "END GAME".
you included an effect BRANCH SCENARIO that said "Scape!!". when i said no, it got me out of the game. but if i said yes, the game would go on. I really dont understand what the this effect is about. but i think is just useless in the way you used it. it wasnt really neccesary to use it.
Map Design: 2
Really big problem on this one. the entire map is just flat. no mountains, no rough terrains, terrain was painted with at least 3 different terrains in total. but the entire scenario is mostly painted with one color. buildings faced the same direction. not many eyecandy details like rocks, markets stalls, grass, bushes, ETC.
But on the good side, there were some good design like i estated above with the rottin logs and the prison and the towers putted in the water.
The entire story is good. you made a description on the spotlight kind of short but good. the objectives were short and easy to understand. and the hints come in handy for those people that dont know what to do next.
Additional Comments: I think the scneario was kind of good. it needed some more work on the map design. The game was kind of short which was a bad thing. it took me less than 10 minutes to beat it.