Well, it was playable enough. No bugs, but far too easy.
As stated above, waay too easy. All you have to do is send one of your units to the gorgons to be 'stoned', and then kill it while it's special attack is charging. When you have to kill the water units, all you do is stay out of the way and then use Perseus' attack on them.
Based on the greek myth, and not very well done.
Map Design: 1
No eye candy, and it wasn't well put together. Very bland.
The instructions were fine.
Very bland, no real creativity. Not really interesting, and its just lucky its so short. Tip for next time - try to add more stuff, triggers, quests, cinematics and spice it up a little.
Posted on 12/17/03 @ 06:11 PM
Little amount of enemies. easy to beat. no challenge. next time, put more enemies.
there was very little balance since the enemy had little amounts of units. put more enemies to make the game more balanced. this game can be won in less than five minutes.
Some good ideas were taken into the scenario. Like sounds, and the intro cinematic. and on the triggers, everything worked fine. but next time, to change a unit type, don't use a REVEALER, use an invisible target.
Map Design: 1
Empty map. no eyecandy. you didn't even use half of the map. you wasted too much space. you could have added more details.
The story and instructions were fine since everything was sort of like explained while you were playing.
Additional Comments: Finish the map. this map looks like it wasn't finish. the idea was doing good. but if you are gonna make a short scenario, use a map with small space.