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Survival of the Phoenix

Author File Description
File Details
Style: Mix
# of Scenarios: 12 (7 playable)
Version: AoM
This is the full version of the Survival of the Phoenix.
Follow the story of Setna, trying to find and revive three Phoenix Eggs, because Set has killed all Phoenixes. Before he travels to the Valley of the Phoenixes, he needs to collect resources...
A good story, all with plenty of cinematics.

This campaign was translated from Dutch. If you want to warn me for any non-translated texts, please check the ReadMe.txt in the zip-file.
Good luck with playing!
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
bigspottydog Please excuse me if I sound like a middle-aged chrome-dome, it's probably because I am.
I have played survival of the phoenix dozens of times at different levels, but I've never managed to get through double-trouble, Which is really frustrating as it's the best bit. It just crashes on me half-way through. Like on of the previous posters , whenever I save it it automatically says I am defeated whenever I try to restart.
I know the cmp. has been out for a while has this glit been fixed yet?
Guardian Of Isis
Map Design3.0
Playability: 5
There weren't any problems, even with aborting Cinematics. And it all went nicely. That's what I think is very important in a good scen.

Balance: 4
Indeed, Double Trouble was too hard. But for the rest, I must say it's been thoroughly tested. Although some other scens might have been slightly too easy.

Creativity: 5
Good, good! I liked the idea with the Osiris box and the giant pile where the first Phoenix Egg is hidden. Nothing's been taken from Fall of the Trident or anything. The big underworld explosion was cool!

Map Design: 3
I'm sorry, but I thought there was just too much running around in nearly all the scenarios, especially in the first, where you have to find the pigs and all... The scenarios themselves were very variating. Double Trouble must've been a pain in the *** designing.

Story/Instructions: 5
The third flawless part.(Overlooking some of the spelling mistakes, translated from Dutch.) The story varied very well. From freeing the camels to finding the Osiris Piece Box. And no one can say the instructions were bad.

Additional Comments:
The final Cinematic ruled! The large battle, incredible! You're one of the best editors to exist.
(As with Defense of Ioklos, I'm a bit late on my review, but I think it's important to post my opinion on certain Campaigns.)

[Edited on 02/12/05 @ 06:16 AM]

Ruler_of_games Nice campaign! I liked it! I would rate it a 4.5 but i haven't finished playing it yet!

[Edited on 02/07/05 @ 06:07 PM]

Map Design4.0
Playability: 4
(A very playable campaign but with one major flaw: Double trouble keeps shutting down on its own so i had to use channel surfing since i was fed up after the 6th shutdown. However, overall it was a very playable campaign.

Balance: 5
(Like some other people said, the (early) 'missions' were rather easy. you could take out a lot of enemies without any damage just by using a long range catapult. but on the other hand, it was never a walk-through so i'm inclined to give you a 5 anyway. I hate it when campaigns are too difficult :-) )

Creativity: 5
(Very creative campaign. the missions were very well embedded in the story. some very crative work on how to pass obstacles like the river obstruction. i liked it. )

Map Design: 4
(Functional map disign. Sometimes my units were able to get into places the couldn't come out anymore so they were of no use anymore. but i guess building a map with no such things is virtually impossible ( i had some units stuck in places a few times in the original AOM too). Not too much eyecandy but hey, what do you expect when everything happens in the dessert)

Story/Instructions: 5
Very nice story and very well elaborated. I really liked the idea of 'saving from extinction'. I was kinda sad when i noticed the game was over after scn 7.
I had only one problem but i won't take your rating down for it since i don't know if it happened to other people or if i just did something wrong. In the scenario whith the blocked river and the egg in the cave, i got the instructions and the objective but i only got it once i passed the objective, so i had to figure out what i was supposed to do myself in this scn.
But overal very clear instructions and a superb story

Additional Comments:
Although the Egyptians are my less favorite culture, i really enjoyed this campaign.

Note for all designers of campaigns: when you ban certain (myth) units from a scn, please let the player know in some way, otherwise it is frustrating :-)

[Edited on 03/15/05 @ 05:58 AM]

wakain could you make another/the same in dutch
(would be great,at least my language)
faustthedark Playability: 5

Balance: 5
Creativity: 5
how do you come up with this stuff?

Map Design: 4
good but I found some fish in land!

Story/Instructions: 4
vary good but would be beter if in the begining setna said darn instead of damn

Additional Comments:

[Edited on 03/11/06 @ 10:32 AM]

GovernatorHater Is this mac compatable?
superadamwo dunno why but when i try to play this,the loading bar appears but then when it loads,it automatically goes back to the main menu!What should I do??
Hero_Clan_Janvos One thing. The level that you have to get the osiris box card to the far nord of the map. There's a mounten in the way! The road is to small for the car. :) just letting you know.
floormatt In the level where you have to rescue the pharoahs, it keeps crashing or something. The whole game just closes after about 7 minutes.
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