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Downloads Home » Campaigns » Survival of the Phoenix

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Survival of the Phoenix

Author File Description
File Details
Style: Mix
# of Scenarios: 12 (7 playable)
Version: AoM
This is the full version of the Survival of the Phoenix.
Follow the story of Setna, trying to find and revive three Phoenix Eggs, because Set has killed all Phoenixes. Before he travels to the Valley of the Phoenixes, he needs to collect resources...
A good story, all with plenty of cinematics.

This campaign was translated from Dutch. If you want to warn me for any non-translated texts, please check the ReadMe.txt in the zip-file.
Good luck with playing!
Pages: « First « 1 2 3 4 [5] 6 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Ollie_the_noob Playability: 4
Really great but i found that specific ai would boost the game to a whole new level

Balance: 5

Creativity: 5
I really liked all the fuss about sons of osiris, an inspiring idea.

Map Design: 5
the level maps fitted their purpose and even added a little eye candy, though not that much.

Story/Instructions: 5
I dislike stories that waver to far from the original game, this one fits the time and place.

Additional Comments:
Oddy can have my babies if he likes.

[Edited on 09/03/05 @ 06:28 PM]

God Buster This is one of the most creative maps I've played. All those details, eye-candy, etc. I just loved the way you had the cinematics and the way you used those triggers. It's truely amazing. I loved the whole campaign, it inspired me so much, a campaign of my own will be out soon. Great Work, Oddy.
Map Design4.0
Playability: 5
You always know what to do and how to go about doing it. This is helped in part by the maps, they sort of point you in the right direction. Your tasks were not dull in the least. I wanted to finish each one.

Balance: 5
i read in another comment that double trouble way too hard. I liked it. It was a lengthy process and i expanded a large amount up the map. It would be nice to link forces, but after i finished half the map, i had huge amounts of buildings and recources, so it didn't matter. Other scenarios proved to be a challenge at first, but very possible to complete.

Creativity: 5
This has been the only campaign yet i've actually bothered to finish playing. the story way extreemly original, just like the other aspects, like each different challenge in each scenario.

Map Design: 4
A point here is lost because of lack of eye candy, though this can be justified because these maps are made to serve a purpose. Each map is made for the scenario instructions.

Story/Instructions: 5
Very orginal. Oddy reused characters and objects, but keeping their personalities how they should be. As said above, you always knew what to do. Lovely.

Additional Comments:
Oddy cannot have my babies but i would donate a semen sample if he wishes.
File Author
Babies? "Semen samples"? Well, I'll get back to you later... ;)
*Looks for English-Dutch dictionary*
n_jatin Nice Camp.
You really try to sell it to microsoft.

Little problem in Level 6 Double Trouble.
I almost complit this level but at last ox-cart is not able to move to the gate.

Santa can reach the gate but ox-cart stuck on rocky way.

Any idea how to move ox-cart to the gate?
vlaaming euhm if you still have the dutch version of this campaign could you please then plublish it to or say me where i can get it please for me please.
deathman rts nl Go to http://rtsholland.hasweb.nl/rtscms/news.php

vlaaming if the link is for me well i can't find me question in it
deathman rts nl OMG look in downloads.

Here's the direct download link

jg0204 Playability: 5
not munch to say here;

Balance: 3
man,next time make it more hard to finish!

Creativity: 4
really god!

Map Design: 4
i really liked of your maps,

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:

[Edited on 04/22/08 @ 02:23 AM]

Pages: « First « 1 2 3 4 [5] 6 » Last »

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Size:3.09 MB
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