This is an updated version of sauron-battle of the pelannor fields that i released this summer. I have tried to fix some of the problems with it, but if you still have problems contact me at firstname.lastname@example.org.
(one major problem that many scenarios seem to have is that when you start it sets you as gaia and not the player you are supposed to be. to fix this just go into the editor mode and playtest it as player 2. then it should work fine.)
The scenario is alright, but knowing the map of the Pelennor Fields I know that there is a large expanse of land that you have not included in the design map, the actual Pelennor Fields themselves. Wouldn't the map be better if it had in it what it says. But apart from that, (because I'm picky) I thought that it was a well designed map. cool. :-)
Posted on 12/27/03 @ 04:34 PM
(Resticted to building in Mordor and extremly easy to reach the inner city. Resources mainly in start. Difficult to move encampment.)
(Very easy play. Once first walls are breached you only have to take out fortresses, no infantry.)
(No creativity at all. Used ordinary buildings, nothing special.)
Map Design: 2
(Not anything like the movie or book. Almost no resembalence to the battle. Some of these tribes do not even exist. Poor job designing Mordor.)
(Good instructions and story line.)
blackriderbgt File Author
Posted on 01/20/04 @ 01:17 PM
Hey thanks for the comments, i'm trying to make a better scenario thats not based on the lord of the rings but as a sequel to the aomx campaign soon. oh and by the way the tribes that i included are real, they just aren't mentioned in the movies. and the pellanor fields is where faramir's base lies. i was trying to simulate the attack on his riders when they retreated from the osgiliath into a normal battle from AOM.