Playability: 3
Somehow I like the 2nd part better--this finale just didn't catch my attention. Too "linear" might be the right word.
Balance: 2
The myth units had no chance--with a Perseus, son of Osiris and a regenerating Ajax you can kill all myth units by just luring them one by one. The attack on "Athens" was a little bit more challenging but in the end I just let the Athenian brigade take the giants and when they fail I kill the remaining ones--no penalty there. And Heracles' army was pitiful; a bolt was sufficient to dispatch him to the underworld (which I thought we were in to start with!)
Creativity: 3
Again the same "linearity gives the whole scenario a "been there, done that" feeling. The twist on serving Hades was just a pretext for killing Heracles which in itself was a pretext to get back Atalanta.
Map Design: 3
There's been some thought put into this--the 2 extra islands that doesn't have anything on them except deserted temples and rock were a nice detour. The prison where the son of Osiris was in could have been more hidden (after all, he gives a big punch to the player).
I did have some difficult initially to have my units transported through the tartarian gate--I think the timing may have been slightly off and I solved it by walking straight to the gate (thus being there early enough for the unit transport to work) without even talking to ole Hades.
Story/Instructions: 3
Again, this part suffers from an artificiality; why did Athena and Poseidon come into this mess? And the ending was a little anticlimatic--the reunited lovers didn't even do a little kiss.
Instructions were adequate.
Additional Comments:
Martin R File Author
Posted on 01/14/04 @ 01:59 PM
Will update either just before or after my holiday in Egypt. Thanks for the pointers.