Somehow I like the 2nd part better--this finale just didn't catch my attention. Too "linear" might be the right word.
The myth units had no chance--with a Perseus, son of Osiris and a regenerating Ajax you can kill all myth units by just luring them one by one. The attack on "Athens" was a little bit more challenging but in the end I just let the Athenian brigade take the giants and when they fail I kill the remaining ones--no penalty there. And Heracles' army was pitiful; a bolt was sufficient to dispatch him to the underworld (which I thought we were in to start with!)
Again the same "linearity gives the whole scenario a "been there, done that" feeling. The twist on serving Hades was just a pretext for killing Heracles which in itself was a pretext to get back Atalanta.
Map Design: 3
There's been some thought put into this--the 2 extra islands that doesn't have anything on them except deserted temples and rock were a nice detour. The prison where the son of Osiris was in could have been more hidden (after all, he gives a big punch to the player).
I did have some difficult initially to have my units transported through the tartarian gate--I think the timing may have been slightly off and I solved it by walking straight to the gate (thus being there early enough for the unit transport to work) without even talking to ole Hades.
Again, this part suffers from an artificiality; why did Athena and Poseidon come into this mess? And the ending was a little anticlimatic--the reunited lovers didn't even do a little kiss.
Instructions were adequate.