Good Odin! This scenario is completely devoid of triggers!
Playability: 1
Since there are no triggers, I have to completely destroy each and every one of my enemies' units and building rather than just the phoenix eggs mentioned here. There are two enemies that start out with pretty large armies and developed bases but have no AI assigned to them so they never attack me and I simply pick their units off one-by-one using my chariots, priests, catapults.
Balance: 2
Like I said before, while there were two well-developed enemies that I had to face, they have no AI assigned so therefore they won't attack me and I can easily gather resources and build up an army to massacre them. I even had a Nidhogg! Setting the control to CPU on the player data will NOT give them an AI. To do that, you must click the big AI button on the far right on the player data and find an AI that suits you, usually the default AI but if you use AIs that must be downloaded from the other section then you must inform us to download that AI. (do not include the AI in the scenario file unless its your own or got permission from the original author!)
Creativity: 3
I've never seen a scenario in which I have to destroy phoenix eggs nor do I start as the yellow player. You get extra marks for that, but if you add some triggers then this category will definitely go up.
Map Design: 2
Too many steep elevations blended with large squares of unfitting terrain like GrassA. Smooth out those steep edges and blend the map with various, related terrain in thin lines! You shouldn't just use the beautify button for the rivers, you must manually add seaweed, reeds, and even algae!
Story/Instructions: 1
There are no instructions or objectives, and why do I have to destroy these eggs? If they hatch, I can just kill the newborn using my priests. Don't forget this.
Additional Comments:
If you don't know what triggers are, then please consult the Scenario designing library or contact a prolific map designer here, preferably me.