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Author |
File Description |
rostro |
Posted on 01/24/04 @ 01:30 AM
File Details |
Version: |
AoM: The Titans |
Modded AIX (expansion) to competitively play on larger maps. Rostro 01/17/04.
I found that when I made larger random maps, the AI would act sluggish, or 'break' altogether when playing on them. This is probably because the AI was designed for the maps that shipped with AoM and not new larger maps. Therefore, I modded the AI to make the game more challenging on larger maps.
An overview of what was changed in the AI:
Max Base Resource Distance is based on map size now. Larger the map, larger the resource distance,
The AI will attack you from a greater site distance, based on map size. (The larger the map size, the farther away the AI will attack you when sited.)
When walls are built, they have been changed to take into consideration the new Max Base Resource Distance. (Wall radius is larger)
Finding that on large maps AI infrequently wasn't farming or not gathering food at all,
so I gave a failsafe for the AI to farm. After so many minutes have passed: ~9 easy, 8 moderate, 7 hard and titan. This farming fix is probably not the best or the most elegant 'fix', however,it is a "one liner fix" and it does keep the AI players playing competitively.
This modded AI has been tested on
moderate and hard difficulties,
non-fishwater maps,
conquest type game,
mainly 2 human vs 2 computer games,
and all the AI flavors (builder, attacker, conquerer, protector etc.)
The AI works well under these circumstances, otherwise, have no idea.
TO PLAY:
(after installation) choose any of the default AI selections builder, attacker, conquerer, protector etc.
WATER MAP DISCLAIMER: water stuff has not been modded at all by me. I have no idea if these modifications make AI on water maps play better or worse.
Future:
Tweak AI on water map.
Tweak AI gathering food from goats, pigs, and other game consistently.
Tweak build walls before building titan.
**this AI mod rewrites original AI files. **
email me or write a comment with any questions etc.
**Original files are included in case you want to 'roll-back' to them.**
Have fun,
Rostro
rostro@softhome.net |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Shrapnel |
Posted on 01/24/04 @ 04:30 PM
i have a question about compatilility with ADMIRAL AI for AoMX. If i set it to admiral AI, will ur AI work as well or will admirla override ur AI?
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kalus |
Posted on 01/25/04 @ 05:43 AM
This AI does not affect Admiral AI. It overrídes the original AI files. This means that you can use Admiral and this AI together, but you cannot use this AI together with the default AI. |
rostro
File Author |
Posted on 01/25/04 @ 05:23 PM
This AI does not affect Admiral AI.
Once BigLandAI is 'installed',
in the computer oppenent list, you will see the list of AI flavors:
standard, random, attacker, conquerer, builder, protector, defender, etc...(and any other that have been installed)
You won't see BigLandAI in the list because BigLand has modified the general AI files.
To play using the BigLandAI select one of the following flavors: attacker, conquerer, builder, protector or defender.
If AdmiralAI, Standard or another AI is selected BigLandAI will not affect it.
I hope this answers some of the question.
[Edited on 01/25/04 @ 06:43 PM]
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Shrapnel |
Posted on 01/25/04 @ 10:12 PM
ok, thnx for the help, i'll go play this now and see if this works or not... |
FlyDays (id: flydays) |
Posted on 08/02/08 @ 01:03 AM
This is not good, i don't want the original ai to be overwrited , but i do want to try your ai as a new item . |
Breezy12 |
Posted on 03/27/12 @ 02:18 PM
how do i install the AI? i unzipped it but where do i go to play it? |
HGDL v0.8.2 |
Statistics |
Downloads: | 2,543 |
Favorites: [] | 0 |
Size: | 155.86 KB |
Added: | 01/24/04 |
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