-- Updated & refined existing triggers.
-- Added a repair plan to the AI so that buildings get repaired but if lost are not replaced.
-- Added a trigger to upgrade enemy techs after 5 minutes.
-- Removed one set of the players walls and his towers.
-- Optimised Scenario & Script with some review suggestions.
Plays like one of the expansion campaigns with Brokk and Eitri. If the story was tweaked a little bit that might not be too far from the case. Very professionally made.
Here there is a problem. Too much time is allowed the player to build up and repulse the weak raider horsemen who just come a little too late to do any damage. You already have walls, towers and a small army to start with.
Then they stop coming together so that I was left in peace to collect resources.
The AI also doesn't build much outside its camp or repair its buildings and maybe that's by design, but it made it too easy after lightning storms are deactivated.
1 point taken off--I seem to remember a similar map from the aforementioned expansion campaign. In fact the camp being raided and the lightning storm ARE definitely not new. However, the way to solve the problem of dropping off relics to an ally was solved very elegantly.
Map Design: 4
Functional yet elegant. I like the idea of incorporating a mini-maze on the left side. A little bit strange that there's no fish except in that little pond of the dwarves. Of course that's because the AI does need to fish.
Again 1 point taken off for the story with the dwarves and being raided thing again (but I assume there will be more coming). The instructions are very good--although "build and destroy" would sum it fairly accurately too.