Ok, err... quite embarassing, I actually uploaded the wrong version of the file. This version is an improved version of ver1.1 - all the glitches have been fixed, and it has been made slightly harder (because it was too easy :}). Some other stuff has been changed, but I can't remember what right now. I'm planning on releasing part two of the series at some point this week - this version is just 4 ppl who missed out on ver1.1.
In part two Bakor goes to Egypt to find help from his allies so that he can defeat Lord Ironhelm - but something has happened to them -want to know? You'll have to wait and see.
I found that I could win just by capturing the other town centre, which contradicts the mission. It would be an improvement if you could tweak it so you can't win just by holding all tc's.
If you look after your arcus count and upgrade them all to heroes, the final battle is a bit weak. I would have preferred a stronger final opponent.
Hhmmm.. lets see: Expand, Explore, Choose the right path of 3, Choose the right force mix, and Drive home.
Map Design: 4
Pretty good. It would have been better if there were problems to contend with on the starting side of the river. One or two cleverly hidden relics would have also helped.
It was very short on story. There is no explaination why certain techs and upgrades were not available.
Well done. Lets see more like this.
TimmoTeabag File Author
Posted on 01/25/04 @ 04:51 AM
thanx 4 the rev.
Student of War
Posted on 01/25/04 @ 11:51 AM
You can(and should) upload every newer version of the same scenario by editing it. Unless of course your GOAL is to be on top of the list.
Posted on 01/25/04 @ 01:44 PM
i think thats everyones goal. but you should always think about other people that have posted their work here too.
Posted on 01/25/04 @ 08:30 PM
Here are some comments:
- Put the Set ObscuredUnits to run inmmediately.
- there is still a problem when the count down is over. when the count down is over, player one doesnt loose like its supposed to. as soon as the countdown is over, player one will loose his towncenter. and you can just re-build it again. fix this problem by setting an effect of Kill All units and kill all Buildings.
-Since player one didnt loose when the countdown was over, you could just take your time and kill the "Eye of the God". this made it way too easy.
-If the countdown would have worked, it would have been very unbalance. you have to kill the "Eye of the Gods" in about 15 minutes. I only made half damage to the Light Focuser which represent the eye of the gods. its too hard to win in less than 15 minutes and it made it kind of unbalance and less playable since you have to make a really quick rush to win the game without being able to fully enjoy the game.
-The cinematic was in general was good. didnt see any problems with that. maybe the scenario would have needed more of a background story.
- the map design is kind of good. but i think it still needed more work. but its okay.
-There were many triggers which had effects that could be just be part of one trigger. Also, the giants were very hard to kill. they killed every almost every single unit i send.