if you are going to make an update, dont forget to use the buttom EDIT.
Khriskin
Posted on 02/01/04 @ 05:21 PM
Rating
1.8
Breakdown
Playability
2.0
Balance
1.0
Creativity
1.0
Map Design
4.0
Story/Instructions
1.0
Playability (Fun): 2
Not a very fun game overall. Wiping out the Dwarves was a bit of a challange, but only if you try it before you hit the mainland. After that the fun factor died. It's not much fun to randomly colonize undefended Town Centers and try hopelessly to kill off -four- Guardians with only a handful of heros and no Titan. I go to the point where I destroyed everything on the map (except for two Dwarven buildings burried behind trees) and STILL couldn't win. *grumble*
Also, as I have seen it on other maps, how on earth do you 'capture' an animal farm when there are no triggers? I just end up killing off all of the animals out of frustration. :P
Balance: 1
See above for balance problems, it was way to easy up until the Guardians. A few random encounters on the mainland might be a way to balance it.
Creativity (Nifty factor) : 1
A typical 'kill player A' scenario. There were no instructions, no cinematics, no triggers, no nothing. Read the tutorials provided on this site in order to learn how to add these. If those don't help, do a quick google search. There are a -lot- of online tutorials out there for AOM.
Map Design: 4
I actually liked this map, it was fun to explore (minus the overkill of gold mines and town centers). Definately rates more that a random map, but not detailed enough to rate a 5.
Story/Instructions: 1
None given, except those in the readme.txt Those were as follows:
"1. Go to mainland and build a Town Center."
This isn't really a mini-quest, it's very easy and very obvious. It doesn't need to be listed.
"2. Find Gaia Plenity Values on the mainland."
Again, why list this? The vaults are not hidden at all, so it should be obvious to the player that they are 'El Dorato'.
"3. Conquest the settlement of the Dwarves."
Kill player A. *shrugs* Pretty basic instruction. You might want to rewrite it to indicate a story of some sort. -Why- are we supposed to kill the Dwarves? What do we get for killing them? You need a little background and a trigger to reward the player when this is complete.
"4. Find and destroy Gaia Wonders."
Again, you need to indicate why these are needed and some sort of trigger for when they are gone. Otherwise there's no real reason for the player to complete the quest.
"5. Capture the Plenity Values of the Zeeldans."
It's a little hard to capture the vaults with FOUR Guardians running around. They've go 20k hitpoints each. Even with my units maxed out, I was barely denting him. VERY annoying. *grumble*
"6. Capture the animal farm."
You can't do this. There is no trigger to day that you've captured the farm. The animals are worthless by the time you get to them... perhaps you could move the farm to an earlier section of the game and use it as a reward? Seems a rather pointless task at the moment. :P
Additional Comments:
Just my 2 cents as always ^_^
Ryan8720
Posted on 02/02/04 @ 10:04 PM
I completely destroyed the dwarves, except for a few walls. Then I destroyed all of the Egyptians except for one Gaia wonder and the middle part surrounded by guardians.
The guardians were over the top. :( I had to win with a wonder.