I think it would have been better to make the entire thing a cinematic and putting dialogs.
the first thing that the scenario teaches you is Army Create, Army Move. however, the player one army is supposed to move to the flag automatically since this is what the trigger does.
maybe putting dialogs from player 1 would be more easier to read. gaias dialogs are yellow. and at the beginning, i didnt even noticed them. but anyway, the scenario could be useful for beginners. although it doesnt take much of a genius to figure out what Teleport Effect or change unit type does. maybe try to add how quest bar, branch scenario effect and more complex effects works or conditions like Abort Cinematic. or how to use revealers, cinematic blocks, invisible walls, ETC. maybe explaining complex triggers, conditions and objects would even make it more useful not only for beginners, but for advance designers.
[Edited on 02/05/04 @ 06:28 PM]
Posted on 02/25/04 @ 09:11 AM
MAN I RULE TRIGGERS RIGHT...
BUT I NEED TO KNOW HOW TO MAKE THE CAMERA PAN DOWN TO THE SOLDIERS EYE VIEW. I KNOW HOW TO ZOOM IN ,AND ROTATE THE CAMERA BUT I NEED TO KNOW HOW TO MOVE THE CAMERA TO A UNITS EYE TO SEE WAT HE CA SEE....
PPPPPPPLLLLLEEEEEAAAASSSSSEEE CAN SOMEONE TEACH ME PLEASE MAKE A FORUM IF N E 1 NEED INFO ON TRIGERS COMMENT ON THIS FORUM.
Student of War
Posted on 02/27/04 @ 01:42 AM
ctrl-alt-c will unlock the camera
a and z control the pitch
page up and down control the height
Posted on 03/21/04 @ 05:52 PM
didnt teach me anything!
Posted on 03/27/04 @ 02:37 AM
i dont have AoM:TT can i still play it on AoM.
this is my first time downloding and it would help if i new!!
Posted on 03/30/04 @ 01:00 PM
CAN SOMEONE PLZZ HELP ME ???
I WANT TO MAKE AN GOLD WICH DOES NOT EMPTY
OR ADD GOLDS TO THAT GOLD MINE
Posted on 04/17/04 @ 12:11 AM
can you explain that better, take a pill chill, calm down, put caps lock off, and slowly type what you want to know.
Posted on 05/01/04 @ 08:54 PM
Posted on 06/18/04 @ 08:05 PM
Nope! it's ROFLMAO :) (for you that didn't know, it's "Rolling On The Floor Laughing My Ass Off")
[Edited on 06/18/04 @ 08:06 PM]
Posted on 06/24/04 @ 01:56 PM
how to make a gold mine that does not empty:
just make a new trigger, and make sure "loop" is on. In "conditions", you make a timer (1 sec). In "effects", you do "unit create" and make a gold mine. When the gold mine is empty, wait 1 second and there will appear a new one! Easy, isn't it?