The island chieftain has sent for heroes to save his daughter from being tossed into the volcano by the shaman after the shaman changes into a beast. Each player has a hero and a priest and has to race the clock to reach and defeat the shaman. The shaman has raised spirits of the island into hideous monsters to keep the heroes away. Heroes improve their statistics by killing these monsters and receive god powers from friendly spirits, disguised as statues, by honoring them (stand close for a few seconds). Each player gets three "lives" with their hero, but not their priests.