Playability: 4
Well, build and destroy is always very playable. In fact, too much building for my taste since it took me a while to collect food. I like the fact you disabled researching the titan (which would make it too simple), and omniscence. Suggestion: maybe requiring the player to collect all those relics in order to advance may give the player more incentive to explore the map.
Balance: 3
The attacks on Kemsyt's site were too weak. Maybe having a little bit more AI to build units continuously would have put more pressure on the player. Also, once I had enough firepower all it took was the "loop" button to send elephants to Amanra's place and you know what elephants do in a china shop...
Also, I didn't even have to go to where the temple was since I got meteor for my mythic age power and you revealed the temple's location, all I need to do was direct it there.
The titan (being stupid and slow) was easily lured to the eastern corner with 5 or 6 villagers and didn't figure too much in defending my assault on Amanra's camp.
Creativity: 3
It looks a little bit like you started with the map first and then built missions around it--which is OK but then the map's creativity somewhat limits your imagination as to what the player needs to do.
Maybe limiting some resources (gold/wood) might help.
Map Design: 4
Not too bland, functional, some nice details (e.g. getting some wood for destroying the farm in the western corner, hidden Setna and all those relics).
Story/Instructions: 3
I still don't get it--Amanra has a twin sister? Instructions were clear enough--kill the twins. A little bit of cinematic would help explain where her twin sister all this time away. And that Roc by the temple--maybe the twins can use it to escape once their health got a little low and you have to chase them to make it a little bit more challenging.