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Downloads Home » Miscellaneous Files » Dark Invasion: The Epoch of Death Trailer

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Dark Invasion: The Epoch of Death Trailer

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waveslave610 ~~Dark Invasion: The Epoch of Death Trailer~~
by Waveslave610

The trailer is a sample from the upcoming campaign-

It involves Arcel, a young boy who's village was burnt and destroyed by the malicious
Vercs, hideous beasts of their overseer, Arscen. Arcel met Discanimero, a wizard who
brought him to the great city Orellan to complete his destiny as the heir of Orellan
and the King, to destroy the invading evil and bring an end to the Epoch of Death.

This trailer has a few mods, which are not new units yet, but they will be in the campaign.

Please Review or Leave Comments and I will be really grateful! :)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
ARACHNID5678 You're thread died. That's why I didn't post the review. Sorry...

I thought that you had abandoned it.

[Edited on 02/11/04 @ 02:24 AM]

auron 2 well, the scenario doesnt look any bad. and since the scenario in general is beta, i cant really make much comments about it.

to start, i think you forgot to Set ObscuredUnits Offduring the entire cinematic. big problem right there. the story is just amaizing, well thought. however, i havent install the mods yet.

anyway, for the map design, i think it needed more details on the water. try using water lily, water decoration(water grass), water reeds, ETC. maybe some rough terrains on the destroyed village would give it more details. the destroyed buildings would look better if you put them facing different directions and putting maybe some rocks and more death bodies and maybe in some parts of the destroyed village,put pots, rugs, crates, market stalls, ETC. but dont go crazy putting too much details, or else the cinematic will lag.

for the camera tracks, there was no problem. execpt for the part where some horses and axeman are fighting. when the camera track starts, is supposed to focus on the horse army, and the hero Jason before the fight between them starts right? however, i looked at the entire intro cinematic more than a couple of times, and sometimes they started to walk down to the axeman to fight which sometimes caused out of focus. but anyway, on some parts of the maps, there were terrains way too squared which need to be smooth.

since the scenario is beta, i really dont know whether you noticed these problems. but if you did, i apologize.

[Edited on 02/11/04 @ 03:48 PM]

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