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Mountain Pass

Author File Description
Gagylpus
File Details
Version: AoM: The Titans
This map, full of cliffs and forests, is somewhat defensive with plenty of chokepoints and strategic positions, but can (as always) be played agressively. Current version is 0.5.
This is my first RMS attempt. Any reviews, comments, suggestions, and all other types of (positive) feedback are appreciated. :D
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Dux_
Rating
4.0
Rating: 4
Pretty good map overall, just a bit of balance needed regarding food & gold pit locations

Additional Comments:
I would like to see more of your RMS :)
Gagylpus
File Author
Thank you very much. (And yeah, I know about the problems with the gold & food. I'm fixing it up (hopefully).)
Mattia_the_Great how do u make rms'?
can u tell me cause id like to make one!!
badwog1223 its easy

ALL YOU GOTA DO IS CREAT 1 GAME IN SCENARIO EDITOR AND THEN GO INTO AGE OF MYTHOGLY/RM/AND MOVE UR SCENARIO INTO RM

Hugor use this: http://aom.heavengames.com/downloads/showfile.php?fileid=1646&ci=6901daee5958be96d1cd33b781985f36GHxC+vor/Y0NSY2NkvxTBZ90qf7y3pKcdkjdMyA70Gwq1idaNrFAQe4YB4ysTOivd3eLiRdL5lFUYKtBTxOfk/QdZWMHgX5HW7jKCqiQGhyW/8ExK97YsbPkBucgJw==
Gagylpus
File Author
Uhhh... baldwog... that is definately NOT how to make RMS's. Nobody listen to him.

I'm going to upload the next version pretty soon, so watch out for it. :)
Pascal9872
Rating
3.0
Composite 3.3

Theme: 4.0
The map lives up to its name with lots of large passable cliffs and hills. The idea is a little different than those used in other maps and is executed fairly well. The Marsh forest didn't seem to fit a mountain theme as the marsh forest is more of a swamp forest.

Visual Appeal: 3.0
The base terrain is there and some minor blending was used for the terrains. The forest are kind of blocky and all about the same shape. This can be fixed by using more than one blobs for your forest. This map also lacked any real eye candy. Some rocks and other embellishment objects would help to fill out the map.

Playability: 3.0
Once the scripting errors are fixed, of which there were a few, the map becomes quite playable. The food can be a little limited which will force you to start farming early on. Gold is at a moderate level.
I did notice the ai had some issues with farming when the granary was placed at the base of a cliff, they tried to build farms on the cliff and had to walk miles to the drop site. Not sure what could be done to fix this, just one of those things that is there.
I would have rated the map a little higher in playability if it was not for the scripting bugs.
A lot of your cliffs, forest and patches never placed completely, not enough room, (they still visually place on the map but not all the tiles for the area placed) and hence caused the debugger to fire. When building areas it is always a good idea to set area warn failure for the area to false after you are done debugging the map.
The other 2 errors involved your settlements and fair locs.

// Far objects.
int Settlement=rmAddFairLoc("Settlement", true, false, 60, 120, 70, 60);
rmAddObjectDefConstraint(Settlement, AvoidImpassable);
rmAddObjectDefConstraint(Settlement, AvoidAll);

int Settlement=rmAddFairLoc("Settlement", false, true, 50, 120, 70, 30);
rmAddObjectDefConstraint(Settlement, AvoidImpassable);
rmAddObjectDefConstraint(Settlement, AvoidAll);

None of your constraints are applied to the settlements but instead are applied to your first and second objects (starting TC and towers). You see fairlocs use different indexes from other objects and thus the first settlement is index 0 and the second is index 1. You need to use rmAddFairLocConstraint instead. No suprise you made this mistake since the guide ES released incorrectly informs you on how to add constraints to fair locs.

Additional Comments: Overall the map was pretty good. I would recommend scripting your maps in AOM first and then adding objects from the X-Pac after it is mostly finished, this way you can still use the debugger.

For info on debugging an rms please see my guide: http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=19,18463,60,10
pinky1273538
Rating
1.0
Rating: 1
(Insert Rating analysis here)

Additional Comments:
It sucked
M Master This is pretty cool. Except for the food/gold thing. Watch for my latest designs coming out for Random Maps. They're still in testing, but my friends and people I know who have test-driven them tell me that my designs are 4-star material. Look for my designs.

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HGDL v0.8.0

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Rating
2.7
Statistics
Downloads:2,535
Favorites: [Who?]0
Size:3.19 KB
Added:02/14/04
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