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Gladiator Sea

Author File Description
File Details
# of Players: 3
Unzip scn file into your scenario folder.

Beta release v0.92

Islands map with lots o' resources

What happens:

You have entered the waters of the holy Gladiator Sea.
Players starts with 2 TC's on an island each.
There are many islands amoung the world, but 4 of them are guarded by Osiris and four Guardians.
Once a player reaches the 3rd Age and meets an Osiris guarding a settlement, he/she will enter a battle for it.
In the center of the map is a mountain with a fighting area.
Two Mountain Giants will appear once a battle starts. Controll your Giant and defeat the other one in order to ban Osiris from the island. The Guardians will change into goldmines of 6000 each.
The only problem is... after 30 seconds a FireGiant will also join your battle...so you'll have to fight wisely.
Beware, cause if you lose the battle, the Gods will punish your island with an Earthquake or two...


it seems you can't place a TC or deploy an army and let it change into a TC or settlement that will actually work with your game. I've seen many different problems now when trying to 'give' a new TC to a player. Villagers will start building on a finished TC for ecample, and never finish their job. Or a settlement cannot be taken by a TC .. Strange bugs in AOM, so I had to work around the crappy code and implement. The game seems to do its job now, but DO NOT invite cpu players in 2nd and 3rd slot. Play only with 3 real players, and put a cpu player in the 4th slot in order to have the triggers work properly. Weird that I HAVE to put in a TC for player 4, but otherwise the game does nothing. If you want to play this map against 2 cpu players, load it in the editor and add some AI to player 2 and/or 3. The defaultwateryfix ai is not building docks though, and adding a dock for each player isn't helping either to get the cpu moving on, so its better to just play this with 3 humans ;)

Plz come with comments on the map and hints for improvements.


AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Playability: 3
Does not have much food and you cannot build on some settlements.

Balance: 5
All players had practically identical settings
Creativity: 2
Upgrade, then battle. It is luck of the draw. There isn't much skill incorporated into it. Only fending off other platers.

Map Design: 4
Interesting especially the arena, but it was annoying to navigate.

Story/Instructions: 1
Crapy storyline and i hardly new what to do. I garrisoned all the relics, captured all the sttlements, and destroyed all the buildings and units. I check back here and I should have done the whole gladiator theing ages ago!

Additional Comments:
Needs a couple of touch ups, Hve detailed instructions pop up in the beggining of the campain. I played against all CPUs and it was all right except for the triggers, which didn't work at all. Try scenerios out on your own before posting, even if you want others to try it. You'd be amazed at how horrible they are, beleive me, i did the same thing twice! I learned my lesson so you should try making a few adjustments and try out the game after each one. It may be tedious, but it's worth it.
File Author

Hehe, yeah, just like I said, a raw setup for a new game ;)

For instance, I never came to write the instructions yet, but they'll come for sure. One of the things I do last.

Today I screwed around with the cpu players a bit in a realgame. In the editortest last night it worked fine (meaning all triggers activated for all players at all settlements), but that crapy test thingy is not trustworthy at all...

In a realgame against 2 cpu players I saw them fighting for a TC more than once, they just didnt make harbors. Hope I fixed that with the little ai script I just downloaded.

Some things don't work well, the area is just a rough setup, and I want to put in some nasty things, grinn.
The Mountain Giants will be replaced by other gladiators, they're just in here to trigger the events. I was thinking about making each next battle for a player more difficult. So when they battle for a 2nd TC, or lose a battle, the next battle will be heavier.

Flooded with idea's, just need the time and concentration to build all the triggers and implement.
If only the editor would have nice undo and copy/paste commands, things would go much faster.

I'm way not satisfied with the level either, just want some idea's on what we can do. Thanx for your meaning, I'm glad ppl take their time to fill in a response!

Greetz and merry x-mas!


[Edited on 12/24/02 @ 07:20 AM]

Bailx jeez... the guy reviews his "own" map.... :P

[Edited on 12/26/02 @ 01:34 AM]

File Author
This map still needs a lot of work, it's just a raw map, plz remember that. If you've got any cool ideas to put in this scenario, feel free to place your comments!

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HGDL v0.8.0

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