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Downloads Home » Single Player Scenarios » Count Dracula (Vr 1.3)

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Count Dracula (Vr 1.3)

Author File Description
EazY_Ben
File Details
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Version: AoM: The Titans
Count Dracula

By EazY_Ben (EaZy, Ben_)

It was so tempting. The diamond was just sitting there, in the shop. The jeweller had just gone out of the room, it seemed the perfect opportunity. You Grabbed the diamond, and at that exact moment, two members of Gormine’s armed guard came round the corner, and you had the largest and most valuable diamond known to man in your hands. They looked at you, and started closing in. You looked from side to side, trying to see if there was a safe exit. The guards were getting closer, and were blocking the only way out, apart from the chimney. You leapt towards the empty fire place, the diamond still in your hands. Putting the diamond into your leather pouch, you held onto the first rung on the chimney. And with all your might, you climbed. You were very far up the chimney before the guards were at the bottom. But still you climbed.
When you got the top, you could see the roofs of all Gormines houses. You ran over the roof of the house you had just been in, and threw yourself on to the next. By that time, the guards had caught up and were just coming out of the chimney. You knew that if you were caught, exile would be the lightest charge. You ran on, but your tired legs gave way and at that moment you tripped over and fell down the three storys to the pebbled path below. You didn't remember anything else after that....

As you had guessed, exile was the lightest charge. The ship left the port of Gormine early that morning. As the shore got further and further away, the more you and more you realized that you would miss it.
Three weeks past before you arrived at your destination, the terrorized land of Hagdan. Legend has it that a terrible blood-sucking vampire, that goes by the name of Count Dracula, has been killing and terrorising this land for many century’s. What would be there?
You were given a map when you were thrown ashore.
'The only way you'll ever go back to Gormine is if you kill Dracula!' smirked the guards as they threw you off the ship.
The map says that there is a town called Betheran, you must go there to find shelter and work. Good Luck.

Count Dracula contains:

-Night/day cycle
-5 cool main quests
-Over 20 side quests to earn money&respect
-Three secret characters
-A hidden area
-Talk to almost every friendly unit on the game
-Cool ending cinematic
-600x600 realistic map
-Do quests to 'change' the ending cinematic
-Secret code hidden in the game, first person to find it wins a sticker!:P
-Readme
-Lots more...

Updates in version 1.1

-(Slightly) Improved map design
-New Quests
-Better instructions
-Many bugs fixed
-An actual use for the 'secret codes' :P

Updates in version 1.2

-Improved map design
-Difficulty levels
-Bugs fixed
-New quests

Updates in version 1.3

-Improved map design
-Bugs fixed
-Choice dialogue added
-New quests added

Updated 9th June 2005.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
EazY_Ben
File Author
oh yeah!
auron 2 congrats! your almost at 1000 downloads!
EazY_Ben
File Author
w00t!
pharoh_elite One of the best scenarios made using AOM only i've ever played. I strongly suggest downloading it!

[Edited on 10/05/04 @ 02:27 PM]

pharoh_elite Playability: 5
Great playabilty EazY. I enjoyed all the mini-quests so much i was distracted from completing the story quests themselves. A great amalgulation of action, strategy and fun. Great Work!

Balance: 5
Although i died an uncountable aboue of times. This scenario deserves top marks on Balance. A mixture of hard and eazy scenario with secrets and trivial quests incuded. Great

Creativity: 5
All the designs used within the game (well most of them) were of top-notch quality. I loved the random weather patterns event, great idea. The quests were (as i have already said) enjoyable to play with inventive storylines.

Map Design: 5
An expert at eyecandy showing of his expertise... that is what i like to see. The rivers and genreal map formation links naturally so the map looks as realistic as possible. The notably effective eyecandy techniques really gave it that extra kick.

Story/Instructions: 5
Storyline... Perfect, Instructions... Perfect. I really can't fault either of them. I was never lost of anything to do and the storyline used for both quest and mini-quest was fantastic. I was impressed wit the little bit of back ground history of Dracula too, good research.

Additional Comments:
Since my last review didn't mean the requirments and was deleted, i'm going to repost it. THIS IS NOT AGAINST THE RULES SO DO NOT REPORT IT BEING FAULTY.

[Edited on 10/07/04 @ 02:13 PM]

lastlegion Playability: 5
Great playability...many triggers and they worked really well, the features were quite good. Several trigger tricks.

Balance: 5
Quite a mixed scenarions...several quests and really I must compliment you for the balance.
The game was quite balanced cuz the difficulty was neither too hard nor too difficult.

Creativity: 5
Looks like Ben has putta lot of effort in this scenario. Lots of creativity and thought being put while making, I think because it is so beautiful

Map Design: 5
Excellent map-work a good mixture of eyecandy along with beautiful forests and ponds(rivers)...waterfalls and really one of the best map-works I have seen.

Story/Instructions: 4
I gave 4 for story and instructions because I thought the instructions could have been better. But they were understandable. But nice research done for the history part.

Additional Comments:

Worth a download and deserved a very high rating indeed.

[Edited on 03/17/05 @ 05:44 PM]

EazY_Ben
File Author
Thanks for the review and compliments Lastleigion!!
dr nefarious lastlegion is just another one of ben's friends from InterDen. So the cheating continues... :-(
EazY_Ben
File Author
The problem with that argument is that im not in InterDen studios...
dr nefarious The problem with this argument is that it's simply not true. Whether you call yourself "member", "Chief Supervisor" or whatever fancy title suits you best, you are with InterDen. You even call the scenario an InterDen product, and it is hailed as such on the website. So quit all those lame excuses.
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 » Last »

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Rating
4.1
Breakdown
Playability4.0
Balance3.3
Creativity4.7
Map Design4.7
Story/Instructions3.8
Statistics
Downloads:3,065
Favorites: [Who?]0
Size:908.50 KB
Added:03/20/04
Updated:06/09/05
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