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Downloads Home » Single Player Scenarios » Count Dracula (Vr 1.3)

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Count Dracula (Vr 1.3)

Author File Description
EazY_Ben
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Version: AoM: The Titans
Count Dracula

By EazY_Ben (EaZy, Ben_)

It was so tempting. The diamond was just sitting there, in the shop. The jeweller had just gone out of the room, it seemed the perfect opportunity. You Grabbed the diamond, and at that exact moment, two members of Gormine’s armed guard came round the corner, and you had the largest and most valuable diamond known to man in your hands. They looked at you, and started closing in. You looked from side to side, trying to see if there was a safe exit. The guards were getting closer, and were blocking the only way out, apart from the chimney. You leapt towards the empty fire place, the diamond still in your hands. Putting the diamond into your leather pouch, you held onto the first rung on the chimney. And with all your might, you climbed. You were very far up the chimney before the guards were at the bottom. But still you climbed.
When you got the top, you could see the roofs of all Gormines houses. You ran over the roof of the house you had just been in, and threw yourself on to the next. By that time, the guards had caught up and were just coming out of the chimney. You knew that if you were caught, exile would be the lightest charge. You ran on, but your tired legs gave way and at that moment you tripped over and fell down the three storys to the pebbled path below. You didn't remember anything else after that....

As you had guessed, exile was the lightest charge. The ship left the port of Gormine early that morning. As the shore got further and further away, the more you and more you realized that you would miss it.
Three weeks past before you arrived at your destination, the terrorized land of Hagdan. Legend has it that a terrible blood-sucking vampire, that goes by the name of Count Dracula, has been killing and terrorising this land for many century’s. What would be there?
You were given a map when you were thrown ashore.
'The only way you'll ever go back to Gormine is if you kill Dracula!' smirked the guards as they threw you off the ship.
The map says that there is a town called Betheran, you must go there to find shelter and work. Good Luck.

Count Dracula contains:

-Night/day cycle
-5 cool main quests
-Over 20 side quests to earn money&respect
-Three secret characters
-A hidden area
-Talk to almost every friendly unit on the game
-Cool ending cinematic
-600x600 realistic map
-Do quests to 'change' the ending cinematic
-Secret code hidden in the game, first person to find it wins a sticker!:P
-Readme
-Lots more...

Updates in version 1.1

-(Slightly) Improved map design
-New Quests
-Better instructions
-Many bugs fixed
-An actual use for the 'secret codes' :P

Updates in version 1.2

-Improved map design
-Difficulty levels
-Bugs fixed
-New quests

Updates in version 1.3

-Improved map design
-Bugs fixed
-Choice dialogue added
-New quests added

Updated 9th June 2005.
Pages: « First « 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
AoMPlayer000 -

[Edited on 11/05/04 @ 08:43 AM]

Villi *Wait's for AoMPlayer000's campaign*
Student of War It is definately your birthday.
auron 2 i dont want to get too involve in this discussion. just giving my thoughts here about this inetire issue.
the 3.0 rating might have not been polite. it does mention some bugs that are totally true. But still, it does not make the scenario a 3.0. maybe a little bit higher would have been fair, i think he went a little too harsh with his review
this i gotta disagree with Ben_, AomPlayer000 has really shown some knowloedge on the scenario design forums, which shows some great skills with the aomx editor, and same thing with student of war and his ajax scenarios, which shows some great knowledge on triggers.
but after all, if the_bard and this other guy(cant remember his name) bother to write you a review, is for you to improve your skills even if they are kind of harsh. and finally, just give the devil its due:), and finish this discussion before it goes worse
@student of war, stay focus man:]
dr nefarious Ben: "Noobs should not review scenarios". Then why did you not protest against Frazzaman? Ah, I forgot, he gave you 4+, so he is a GOOD noob. :-(

I may not know much about the editor. But I know how a healing spring works in the game. And yours don't! Like the hesperides, the teleporter, the merchants...
Student of War You are right auron 2. Although I do feel the author should not be distracted by what the player might want, expect or understand during the creation of a scenario. I am begining to realize(not fully just begining) that it is pointless to argue with the player about it.



Wouldnt Stupidity of War sound better than Student of Stupidity?


PS............Next time,EazY_Ben, dont forget to name them "Non-Healing Spring"and"Non-Dryad Producing Hesperides Tree" so the player doesnt spend a lot of time trying to get the eye candy to work.

[Edited on 04/20/04 @ 03:54 AM]

dr nefarious Don't forget 'not working teleport', 'not working merchants', 'not dangerous monsters' and many more.
AoMPlayer000 -

[Edited on 11/05/04 @ 08:44 AM]

EazY_Ben
File Author
-

[Edited on 11/14/04 @ 06:06 PM]

AoMPlayer000 -

[Edited on 11/05/04 @ 08:44 AM]

Pages: « First « 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 » Last »

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Rating
4.1
Breakdown
Playability4.0
Balance3.3
Creativity4.7
Map Design4.7
Story/Instructions3.8
Statistics
Downloads:3,020
Favorites: [Who?]0
Size:908.50 KB
Added:03/20/04
Updated:06/09/05
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