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Downloads Home » Single Player Scenarios » Count Dracula (Vr 1.3)

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Count Dracula (Vr 1.3)

Author File Description
EazY_Ben
File Details
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Version: AoM: The Titans
Count Dracula

By EazY_Ben (EaZy, Ben_)

It was so tempting. The diamond was just sitting there, in the shop. The jeweller had just gone out of the room, it seemed the perfect opportunity. You Grabbed the diamond, and at that exact moment, two members of Gormine’s armed guard came round the corner, and you had the largest and most valuable diamond known to man in your hands. They looked at you, and started closing in. You looked from side to side, trying to see if there was a safe exit. The guards were getting closer, and were blocking the only way out, apart from the chimney. You leapt towards the empty fire place, the diamond still in your hands. Putting the diamond into your leather pouch, you held onto the first rung on the chimney. And with all your might, you climbed. You were very far up the chimney before the guards were at the bottom. But still you climbed.
When you got the top, you could see the roofs of all Gormines houses. You ran over the roof of the house you had just been in, and threw yourself on to the next. By that time, the guards had caught up and were just coming out of the chimney. You knew that if you were caught, exile would be the lightest charge. You ran on, but your tired legs gave way and at that moment you tripped over and fell down the three storys to the pebbled path below. You didn't remember anything else after that....

As you had guessed, exile was the lightest charge. The ship left the port of Gormine early that morning. As the shore got further and further away, the more you and more you realized that you would miss it.
Three weeks past before you arrived at your destination, the terrorized land of Hagdan. Legend has it that a terrible blood-sucking vampire, that goes by the name of Count Dracula, has been killing and terrorising this land for many century’s. What would be there?
You were given a map when you were thrown ashore.
'The only way you'll ever go back to Gormine is if you kill Dracula!' smirked the guards as they threw you off the ship.
The map says that there is a town called Betheran, you must go there to find shelter and work. Good Luck.

Count Dracula contains:

-Night/day cycle
-5 cool main quests
-Over 20 side quests to earn money&respect
-Three secret characters
-A hidden area
-Talk to almost every friendly unit on the game
-Cool ending cinematic
-600x600 realistic map
-Do quests to 'change' the ending cinematic
-Secret code hidden in the game, first person to find it wins a sticker!:P
-Readme
-Lots more...

Updates in version 1.1

-(Slightly) Improved map design
-New Quests
-Better instructions
-Many bugs fixed
-An actual use for the 'secret codes' :P

Updates in version 1.2

-Improved map design
-Difficulty levels
-Bugs fixed
-New quests

Updates in version 1.3

-Improved map design
-Bugs fixed
-Choice dialogue added
-New quests added

Updated 9th June 2005.
Pages: « First « 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
EazY_Ben
File Author
Ya right, you should get a real job...
Student of War Maybe this thread wouldnt be so long if we would concentrate on the issue instead trying to get Easy_Ben to act more like you. The issue was the review right?..........That was the point I was trying to make with the birthday comment.

[Edited on 04/22/04 @ 12:31 AM]

Steridan Hey Ben,

Nice scenario, although you could have edited your spelling and punctuation. I was just wondering, which effect did you use when you gave Jason health when he 'ate' the berries? I have never done that before, but I am assuming you set the condition to 'Distance to Unit = 0)'and added in the 'Destroy' effect, but which trigger do you use to give a unit health? Is there a 'Grant HP' effect?

Thanks
Steridan Sorry, the above question has absolutely nothing to do with the discussion. I read it, by the way, and I agree that the doctor something or other could have been much more polite in his reviews. I agree that it does indeed take a lot of time and effort to make scenarios, but if you don't want them critisized, then don't post them on the web.
EazY_Ben
File Author
Ya, the above effect is what i used.
EazY_Ben
File Author
-

[Edited on 11/14/04 @ 06:09 PM]

BabaHama O67 IS THE CODE
Student of War A pointless waste of time? Dont be discouraged by people like The Bard and AOM0000000000player(or something like that). The real reward is in the effort and fun in the scenario's creation. Although I suspect these excellent and admirable reviewers are just trying to help(Was that too thick?). I am sure without a doubt that the real reason behind these long winded but polite reviews and comments are to help them feel more important(AND MAYBE TO KNOCK OUR SCENS OUT OF THE 4+ LIST). And dont waste any effort trying to explain how something works to them because they have made up thier minds and there is nothing you or I can say that will teach them. It is a shame but it seems that they already know how things are and we cant tell them anything they dont already know. Just remember them and try not to be that way yourself. KEEP CREATING!!!!!!

[Edited on 05/13/04 @ 10:38 AM]

EazY_Ben
File Author
Hey, some support for once...
The Bard SoW, it's actually much worse than that. Not only is there a conspiracy of reviewers trying to keep people like you and Ben down, we are also responsible for your pimples, your weight problems and the fact that you never get any dates. Oh, life can be so simple for those who always have someone else to blame...

[Edited on 05/14/04 @ 09:10 AM]

Pages: « First « 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 » Last »

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HGDL v0.8.1

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Rating
4.1
Breakdown
Playability4.0
Balance3.3
Creativity4.7
Map Design4.7
Story/Instructions3.8
Statistics
Downloads:3,064
Favorites: [Who?]0
Size:908.50 KB
Added:03/20/04
Updated:06/09/05
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