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Peloponnesian War - Titans Edition Version 2 [Build 002]
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Author |
File Description |
Mythos_Ruler |
Posted on 03/25/04 @ 07:15 AM (updated 06/16/04)
File Details |
# of Players: |
6 |
Version: |
AoM: The Titans |
...::: Peloponnesian War - Titans Edition v2 :::...
[Build 002]
By Mythos_Ruler
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PLAYERS: 6, Teams, Free For All (FFA), or DIPLOMACY STYLE (recommended)
CIVILIZATIONS: Zeus, Poseidon, or Hades (Greeks are HIGHLY recommended as most bonuses can only effect Greek units)
MAP TYPE: Real World, Conquest
MAP SIZE: 821K
INSTALLATION: Unzip the .scx file to the scenario folder of your Age of Mythology directory - C:Program FilesMicrosoft GamesAge of MythologyScenario or My DocumentsMy GamesAge of MythologyScenario
SHORT DESCRIPTION: Version 2 of the most accurate ancient Greece map available. Fight the titanic Peloponnesian War as one of 6 ancient Greek city-states, each with its own unique bonuses!
LONG DESCRIPTION: This is as accurate to the terrain of ancient Greece as is possible in the Titans scenario editor, so accurate, even unclaimed settlements are in place of real ancient cities. Each player plays as one of 6 historical city-states (Athens, Sparta, Thessaly, Eretria, Elis, and Corinth). Each player has its own unique set of bonuses based on historical records and good gameplay. Advancement is very fast with more starting resources than a supremacy game, but less than a Death Match. Researching upgrades is also nearly instantaneous once the upgrade has been selected.
GLOBAL ATTRIBUTES:
1.) Research Rate multiplied by a factor of 25. No waiting for that tech to reach 100%!
2.) All walls and buildings are beefed up considerably.
3.) Cavalry speed increased across the board.
4.) Population cost for Hoplites reduced by 1.
5.) Population cost for Triremes reduced by 1.
6.) Range for Juggernauts increased considerably, but Population Cost increased +1.
7.) Town Centers at or near 10,000 Hit Points(HPs).
8.) Town Centers now grant more population cap.
9.) TITANS DISABLED.
10.) HOUSES DISABLED.
PLAYER ATTRIBUTES:
1.) Athens - Very strong Walls. Excellent Triremes. Starts with a free Naval Shipyard.
2.) Sparta - Hoplite pierce armor increased substantially. Free copper armory upgrades. Barracks HPs increased. Barracks pop bonus. Starts with a free Barracks.
3.) Thessaly - Significant Farming and Husbandry bonuses. Cavalry attack and speed increased. Starts with a free Stable.
4.) Eretria - Significant Fortress and Siege bonuses. Transport garrisoning increased. Starts with a free Fortress.
5.) Elis - Granted favor every minute by Zeus. Very strong heroes and Myth Units. Starts with an additional Temple.
6.) Corinth - Free storehouse and market upgrades. Archer range increased greatly. Archery Range pop bonus. Starts with a free Archery Range.
GAMEPLAY HINTS:
1.) Since houses are disabled, Population Cap is determined solely by the number of TCs under a player's control.
2.) There are 5-6 TCs available per player. Grab as many TCs as possible to gain an edge.
3.) TCs are also important, because most of the gold on mainland Greece is situated at or near unclaimed sttlements.
4.) The islands surrounding Greece are rich with RELICS, SETTLEMENTS, and GOLD.
5.) The waters surrounding Greece are also rich in FISH. Control of the sea could be very important to the outcome of the game.
VERSION 2 FEATURES & FIXES:
1.) All 6 players are now RANDOMIZED between the 6 available city-states at the start of the game!
3.) CUSTOM RELICS based on ancient Greek history!
4.) EARTHQUAKE ZONES... watch out!
5.) Herdable animals are now guarded by their owners!
6.) Sea Monsters are now even more FIERCE and DEADLY!
7.) MORE historical factoids!
8.) The Gods intervene more often when you SLAY a beast!
9.) All players start the game with their own GENERAL ("Strategoi" in Greek)!
10.) Destroy a Persian TENT to find Persian GOLD inside!
11.) Discover an Ambrosian Spring! (Those who know Greek mythology will understand)
12.) Players start with a BONUS building that hints at their city's primary focus in battle.
13.) Hoplite Pop Cost for SPARTA now back to 2.
14.) Toxote range increased by +5 over previous version.
15.) Hypaspists beefed up vs. Hoplites.
16.) Terrain textures mixed a little more for visual variety.
17.) Terrain Elevation tweaked to help reduce the minimal lag from v1.
18.) Juggernaut range bonus fixed.
19.) LOS issues fixed with bonused ranged units.
20.) Triggers optimized better than previous map versions.
21.) All players may now read what their city's bonuses are.
22.) Added a brief historical overview of the Peloponnesian War in the "Spotlight" section of the Objectives.
23.) Increased cost of Farms.
24.) Plenty Vault and Healing Spring now cast at DELPHI and OLYMPIA.
25.) Opening Cinematic removed in order to facilitate quicker gameplay and reduce lag.
26.) Dozens more features and fixes!
VERSION 2.0 BUILD 002 FIXES AND TWEAKS:
1.) Fixed the "Persian Tent/Gold" bug caused by the "Create Unit" trigger.
CREDITS:
Thanks to CheeZy [aka CheeZy_Monkey] for applying his file size saving techniques (the original map size was over 1MB!).
Thanks to nifty_PS2MAN and ElfTheHunter for assisting in balancing discussions and feature suggestions.
Thanks to the members of AMBITION DESIGNS for VERSION 2.0 playtesting.
Any questions, comments, or bugs, e-mail me at:
Mythgamer@aol.com (also my MSN Messenger account)
or
michael@wildfiregames.com
Further Discussion on the AOM Heaven Discussion Forums here:
http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=13&tn=19603
I hope you enjoy the map!
Mythos_Ruler |
Pages: « First « 1 2 3 [4] 5 6 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Mythos_Ruler
File Author |
Posted on 05/15/04 @ 08:37 PM
You are right, in that I felt there were too few settlements available in Central Greece to place another player in the Theban position of the map. I still think it'd be a dicey proposition to stuff the area with even MORE settlements than I already have. Of course, I can make some tests and see how it plays out. Thanks for the suggestions! Most of my info on the Peloponnesian War comes from the various websites I have read online. Thucydides is one of those that I reference, but only through various tidbits of info I glean off the internet, as I have not read his text in its entirety. I do have other books for reference as well, but they certainly do not go into as much detail as Thucydides. I look at my scenario not so much as a complete recreation of the Peloponnesian War, but as a "what-if?" In that case, Thebes isn't entirely necessary, but as I said, I will endeavor to include her in V3 if there be one. |
Apollo315 |
Posted on 05/16/04 @ 10:41 PM
Well, I sure hope you make version 3! |
Mythos_Ruler
File Author |
Posted on 05/18/04 @ 02:42 PM
Well, first things first. ;) Gotta finish playtesting v2 first! lol... and we're finding a problem with it... the moment all the randomizations fire and all the bonuses fire causes an OoS!!! ARGH... we are endeavoring to fix the problem. |
Mythos_Ruler
File Author |
Posted on 05/25/04 @ 08:35 PM
UPDATE: Problems with V2 are fixed. I have also removed the beginning cinematic to speed up the game entrance. |
Apollo315 |
Posted on 05/26/04 @ 09:30 PM
I was fiddling with the map the other day, and added three settlements in attica and boeotia, Thespiae, Eleusis, and Aegina (I also moved chaeronea, because its too far north, its actually on the shores of the lake north of thebes) and found that the results were quite interesting. Thebes and Athens grab settlements and come in conflict early, but the tc's make it so that a large force is required to bring down each other. Also, the extra pop. helps get bigger armies. In addition, Athens is really kept on their toes, not like before, where corinth was the only threat, thessaly being isolated in the north. Also, Thessaly has to watch out too- my friend played it, and said it was tough as he was competing with thebes for delphi and thermopylae. I was Athens and had one heck of a time trying to expand my empire. Also, we would fight it out for Eleusis, and since it was near the sea, I could use my heavy triremes to good effect, although Corinth came at me with petroboli. But then Corinth allied with us, and we brought Thebes down. Anyway, I thought you'd like to know the results of that tweaking. It certainly makes the game more exciting, and it prevents 4 players from turtling- its just too dangerous with enemies near. Every player becomes more involved in the match. I suggest you try replacing eretria with thebes and witness the results to judge it for yourself. |
Mythos_Ruler
File Author |
Posted on 06/04/04 @ 01:16 AM
That's interesting Apollo. Thanks for the playtest. I will certainly add Thebes to v3 (if there is one), but I can't to v2 as it is virtually complete. |
Mythos_Ruler
File Author |
Posted on 06/04/04 @ 02:34 AM
VERSION 2.0 NOW RELEASED. Please download and rate it. :) All further input will be GREATLY appreciated! |
Mythos_Ruler
File Author |
Posted on 06/04/04 @ 08:48 PM
All redownload. I just re-updated the file due to an unknown bug. Sorry for any incovenience. :)
@Apollo: Interesting tests there. I'll certainly add them for V3. Eretria will be exchanged for Thebes as well - so that Thebes will have the good siege and fortresses. I'll probably have to adjust Athens a bit to allow for easier expansion into the sea, since Athens is stuck in Attica... perhaps free, or greatly reduced, Transport cost? I'll be making a seperate discussion for V2/V3 tweaks in the Map Design forum.[Edited on 06/16/04 @ 07:22 PM]
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kerrigor |
Posted on 07/23/04 @ 02:46 PM
in my oppinion, this is one of the best aom scenarios in the world! |
Mythos_Ruler
File Author |
Posted on 07/28/04 @ 10:19 AM
Why, thank you. :) I think you'll like V3 ("Titans Tournament Edition"). It'll be released after it is used in the Titans Tournament hosted by Ambition Designs in August. Stay tuned. |
Pages: « First « 1 2 3 [4] 5 6 » Last » |
HGDL v0.8.2 |
Rating |
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4.8 | Breakdown |
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Playability | 5.0 | Balance | 4.7 | Creativity | 5.0 | Map Design | 4.7 | Story/Instructions | 4.7 |
Statistics |
Downloads: | 4,097 |
Favorites: [] | 3 |
Size: | 805.99 KB |
Added: | 03/25/04 |
Updated: | 06/16/04 |
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