Author |
File Description |
Monkish_man |
Posted on 03/30/04 @ 01:20 AM
File Details |
Version: |
AoM: The Titans |
A great fun little sheep, like a bird, but it has wings and a tail fin, just download, you can put this in senarios, but remember you must include it in it!
SOON TO COME-ATTACKING FLYING SHEEP!
Please, comments |
Author | Comments ( All | Comments Only | Reviews Only ) |
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Monkish_man
File Author |
Posted on 03/30/04 @ 09:41 PM
okay, this was actually just an example of a new unit I'm making, its gonna make these units, (like a Set's Pharoh) its gonna be cool, I am gonna have farm animals have the attacks (chickens, cows, pigs, dogs etc) just look forward to it! |
Celer |
Posted on 03/31/04 @ 05:28 AM
how do you make new units |
acientBLADE1 |
Posted on 03/31/04 @ 07:00 AM
how do u make mods? |
G O D Reunited |
Posted on 03/31/04 @ 07:51 AM
lol, in the readme on unistallation you put:
Delete SuperVill_anim. |
Monkish_man
File Author |
Posted on 03/31/04 @ 08:45 AM
haha, woops, yeah, I used the readme for the SuperVill, I was impatient :P
Mods....easy learn at AoMH's tutorial (I learned it from them, thnx wave, jared, and sk8ter, and argalius)
Models..harder, learn from Argalius's tutorial
http://www.freewebs.com/argalius_/ [Edited on 03/31/04 @ 08:49 AM]
|
knight4 |
Posted on 04/04/04 @ 12:30 AM
Theres a line in the proto that makes them fly. |
Monkish_man
File Author |
Posted on 04/05/04 @ 09:31 PM
lol, well yeah, uhh, a good model takes a while, and obviously, I didn't take long on this mod. Yeah, in the proto file it says < movementtype > land(or water or air)< /movementtype > (had to use spaces, it wouldn't show up otherwise1) and thats the line you wanna fix to make it fly!
I defently think this deserved a 4, this wasn't my best :P[Edited on 04/05/04 @ 09:32 PM]
|
Force of Light |
Posted on 04/06/04 @ 02:21 AM
dude, model edit the pegasus wings and add those. THAT would look really cool. |
Monkish_man
File Author |
Posted on 04/07/04 @ 08:36 PM
I could.... ::grins:: ::smiles:: |
D161 |
Posted on 05/02/04 @ 02:54 PM
I think it's not the movementtype parameter, I've made a unit with only that (Avenger based) and he still stays on the ground. He only able to pass through anything. If you look further down, you will see < NoTieToGround >. That's it. |