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Primrose Path

Author File Description
Jugit
File Details
Version: AoM: The Titans
Primrose Path version: 20040402

All the resources on this map are on a path that leads from each players starting town center to the middle of the map. Barren cliffs with a few relics and wild beasts fill the remainder of the landscape.

This is a relatively simple map with no water nor triggers.

The script will work with either AoM TT or AoM vanilla.

Each game is likely to have different terrains, animals, trees and cliffs.

Refer to the readme for more details and installation.

Enjoy!
Pages: « First « 1 [2]
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Jugit
File Author
Pascal9872,

Gee; can I get a copy of your debugger. Mine won't find spelling errors in the comment lines. The line in question was specifically put there to prevent debugger fire ups and the comment was for you. Though I didn't mean to misspell debugger(degubber). I completely developed Primrose Path in AoM, using the debugger and then made it work for AoT by going back and forth.
Counter_Master
Rating
2.0
Rating: 2
This was an OK map, but there were little resources and wood would run out long before mythic, unless you were Gaia, then it might last you.

Additional Comments:
I might play on it every once in a while, but I think it defenitly could have been done better.
Jugit
File Author
Counter_Master, you are really going to hate my next random map. It has even less trees. I was trying to get the player do deal with the lack of trees by going to the market.
saphire_cobra where do u save rms's i know u save them to ur age of mythology file but where >:(




Jugit
File Author
saphire_cobra, most readmes say where to put the files. Anyway, in my case put primrose path.xml and primrose path.xs in the rm folder found in the AoM folder for AoM and/or put them in the rm2 folder found in the AoM folder for AoM The Titans. Hope this helps.
Pascal9872 lol my bad, guess he really had a lot of time on his hands.
Jugit
File Author
Pascal9872

Wow, almost 5 months to respond. I've missed your comments.

[Edited on 09/07/04 @ 09:11 PM]

quamp3
Rating
2.0
Rating: 2
I have to agree that resources run out way before the mythic age. In addition, if you have an ally they come and steal your resources before using their own.

Additional Comments:
If you make the paths wider and fix the ally problem, this would be a good map.
Pages: « First « 1 [2]

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Rating
2.7
Statistics
Downloads:1,914
Favorites: [Who?]0
Size:177.29 KB
Added:04/02/04
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