All the resources on this map are on a path that leads from each players starting town center to the middle of the map. Barren cliffs with a few relics and wild beasts fill the remainder of the landscape.
This is a relatively simple map with no water nor triggers.
The script will work with either AoM TT or AoM vanilla.
Each game is likely to have different terrains, animals, trees and cliffs.
Refer to the readme for more details and installation.
Well I played that RM with the really nice name and I had a good time playing it , so I reviewed it.
A really funny RM with simple strategies but surely LOTS OF FIGHTING, mostly around settlements and goldmines, but also sneak attacks out of nowhere right to your starting base!
The idea was easy to find, but though interesting and funny! I liked the idea of some magical lines full of foliage and resources right in the middle of the desert!
On the other hand I would appreciate some more realism in the map, especially in the desert part, where some ponds - maybe oasis - and some palm trees would add to the map a lot.
A nice stuff, though there are are ways to make it even better, like secrets in the desert - maybe secret resource sites, like a gold mine on a cliff near the corner of the map, guarded by some lions :-D .
What about a King of the hill version? That would rock!
Posted on 04/10/04 @ 07:24 PM
This was an OK map, but there were little resources and wood would run out long before mythic, unless you were Gaia, then it might last you.
I might play on it every once in a while, but I think it defenitly could have been done better.
Posted on 11/26/12 @ 11:18 AM
I have to agree that resources run out way before the mythic age. In addition, if you have an ally they come and steal your resources before using their own.
If you make the paths wider and fix the ally problem, this would be a good map.