this scenery is inspired to Edward Khmara’s tale:
L A D Y H A W K E
1985 20th Century Fox and Werner Bros. – Directed by Richard Donner)
During medieval times an evil bishop cast a spell on two lovers turning the woman, Isabeau into a hawk by day, and the man into a wolf by night... always together... eternally apart... and the only person who can help undo it is a young petty thief, Philippe.
Coverage gallery entry mine; group of bats that escapes from the mine when an unit it is near; lizards and beetles (natural dimensions); Scaffoldings of the mine; rigid bridge above a small canyon 1-2; mill to water; crabs of swamp; aggressive lizards and cockroaches; children that play with the dog; great door, wood and iron drawbridge with vertical opening; collectors of stones; family of bears and wolves; small pigs and goat; chicks; calves; the great towers of the castle; the two towers.
These examples have been realized using patch and additional utility for the editor of The Titans that you can find in "Utility Programs" of Heaven-Dovnload.
It a very fun and interesting scenario but in my opinion it has two little lacks:
1)when you play you can't recover your units
2)the siege of the bishop stronghold is a too diffucult task.
The protagonists are strong but not enaught, they often have to face a lot of enemy units and they can't be recovered. In any case the choice of the other soldier is well balanced.
It's true that this scenario is "copied" from a famous film but the author of lady howke has shown to be very creative turn a medioeval story in an AOM scenario.
Map Design: 5
The design of this scenario is simply incredible: the bishop fortress is the most beautiful thing that I've ever seen in a scenario. Then there are the gold mines orned with bridges "made smaller" (that I copied in my last scenario) and several things very realistic realized inclinig the objectives.
the story is great like the story of the fil but are absent hints or advice (that could be very helpfull)
A very well made scenario but it can be improved in a masterpiece.
[Edited on 12/22/04 @ 05:35 AM]
Posted on 05/14/04 @ 09:21 PM
Playability was hampered by too many cinegraphics - the intention of the scenario as provided by ES is to provide a playable game format - the cinegraphics slowed the game and, many times, did not add useful information for the player. Several panels came up without text and all were too long. But, perhaps my machine is too slow.
Good balance - the endgame is a little overwhelming on the Bishop's side.
This is probably the most unique design I have seen. The concepts you employed are outstanding. You have a fertile imagination. Use it in future games.
Map Design: 5
I gave you a 5 because I think this is the most beautiful map I have seen! (including the ones that came with the game). Your attention to detail throughout the scenario enhanced the beauty of the map. I love your bridges and the foundations to the markets.
Hints with the game Objectives would have helped.
The game play was too long for a single scenario. This particular game, Lady Hawke, could have been presented, as a campaign, in three or perhaps as many as five scenarios. More work for you but much more enjoyable for the player.