Yay im the first downloader! This is pretty good for all who want to know a neet little trick, although it doesnt really need the scenario or anything, cuz it tells u how to in the readme. But i like it!
[Edited on 04/09/04 @ 02:01 AM]
Posted on 04/15/04 @ 10:47 PM
the way triggers were organized, and named made it easy to understand who this awesome trick works. it shows some good knowledge of triggers using ghost armys.
i would wanted it more of a cinematic, chats, or messages, that explain in details instead of making the person look at the triggers.
you are kidding right? this is actually really awesome, and if you thought no one would care, you are wrong. this comes really handy
making triggers includingghost armies is hard at the beginning, and from the looks of your creations you have posted, i dont think you could have possible come up with this idea first.
[Edited on 04/15/04 @ 10:47 PM]
Posted on 04/30/04 @ 12:06 PM
this is the best thing since sliced bread for RPG makers.
this is the best thing in the world!
take my previous comment.
oh and ancient blade just cos you could do this ages ago and never told anyone dosent mean it deserves a low mark! you mark it on what it is not the fact you think you deserve the credit!
Posted on 06/17/04 @ 10:49 AM
(Insert Rating analysis here)
awsome now i can add that to my rpg
Posted on 08/03/05 @ 03:14 PM
A great little trick you have come up with here! Very original and creative. Keep the good work coming.
I was just wondering but is it possible for the summoned unit to get stuck in say, a tree or cave wall or something? It never happened to me while I was testing but I was just wondering.
Khan And Steak
Posted on 11/13/06 @ 04:00 AM
Its great, I loved it. The trick could be used in many games as one of the bosses ability's. The trick is neat, easy to implement and works surprisingly well. The only thing that I can suggest is to make it a little more easier to understand as some newer people that aren't so used to using QVs and the like could find it harder to use. Hopefully be seeing this trick used in scenarios to come.