I have one suggestion.
I'm not certain if this works, but...
Could you make it possible to use any picture for the campaign images? I think the images are stored in the ui folder of textures.bar, so maybe you could allow any ddt file in that folder to be used.
[Edited on 06/29/04 @ 04:48 PM]
Mangatome File Author
Posted on 07/04/04 @ 01:55 PM
antisback> oh, ok. the problem is that you windows main font size is too high.
dnas> i'm actually working on this feature.
i'm working on a manual mapper (v1.8) and an image mapper will come later (v1.9).
Mangatome File Author
Posted on 07/16/04 @ 04:31 AM
I'm now working on an image mapper, but i need a list of the uis.
jihsinwang
Posted on 07/16/04 @ 11:31 AM
test
Mangatome File Author
Posted on 07/20/04 @ 03:28 PM
???
antisback
Posted on 07/29/04 @ 05:18 AM
any file in the textureui folder can be used as the image mapper
Mangatome File Author
Posted on 07/31/04 @ 03:40 AM
How?
antisback
Posted on 08/01/04 @ 03:53 PM
add the following code
(repace all the ['s with < and vice versa
[Overlay offset = "780 275" size = "32 32"]uioverlay_red_09[/Overlay]
[Overlay offset = "790 226" size = "64 64"]uioverlay_YOUR OVERLAY HERE[/Overlay]
ok so if its in the ui folder and it begins with overlay, it can be used
[Edited on 08/01/04 @ 03:55 PM]
White Tiger
Posted on 09/08/04 @ 08:05 AM
Where do I have to put each file generated by the program? Can you give me a detailed example of making a campaign? I really think that the readme file should be more detailed.
antisback
Posted on 09/21/04 @ 12:46 PM
hello the readme tells you exactly where to put it