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Downloads Home » Campaigns » Defense of Ioklos

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Defense of Ioklos

Author File Description
bf_cory1988_
File Details
Style: No Style
# of Scenarios: 4
Version: AoM: The Titans
Story: Defense of Ioklos, takes place years before the Fall of the Trident, when Kamos's Pirates continue to raid the Port of Ioklos, Arkantos is sent to help Ajax and Agamemnon, fight off the Pirate Attackers...

Notes: I Worked really hard to make this good, I did my best to make it not interfere with the ensemble studios campaign, I tryed my best on it so "be gentle" if you grade it...

Enjoy...
AuthorReviews   ( All | Comments Only | Reviews Only )
antisback
Rating
3.4
Breakdown
Playability4.0
Balance3.0
Creativity3.0
Map Design4.0
Story/Instructions3.0
Playability: 4
This was good it was nice and playable.

Balance: 3
Way too easy it took me 20 mins to get to the final level, on the first mission you find yourself waiting ages for them to start attacking.

Creativity: 3
It would be good but the most of the parts were pinched from the fall of the trident, the two militia running away from the ruins of Iokolos, Arkantos and ajax splitting up.

Map Design: 4
Good but I prefer eye candy which is realistic, they didn't have a forest growing in the middle of towns if one did start to grow they would hack it down.

Story/Instructions: 3
The usual spelling mistakes eg tell the pirates arrive 0:53(instead of till). The story itself is good.

Additional Comments:
sorry if i seem a bit harsh but i am very critical, this doesn't deserve a place at the top end of the top rated list
TheAtlantean727
Rating
4.4
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design3.0
Story/Instructions5.0
Playability: 5
(The Maps where pretty opened giving the player alot of room to manuver, which made it easy, but nevertheless it was very well played out)

Balance: 4
(It was way to easy, even on Titan it was kinda a push over, except for the last mission was pretty hard. over all it was up and down in the level of difficulty)

Creativity: 5
(Despite the little obvious conections with FoT, like the Miltia in "TAKING BACK IOKLOS", and the spliting up at the end in "Asuring Victory" i thought the whole story line was genius, It was a mini campaign like the Golden Gift, it didn't interfere with the ensemble Story's, it was an exciting adventure gave a realistic stand point on battle)

Map Design: 3
(This was the weak part, there was some rocks and trees and grass and sprits, but you you could really use some more plants, columns, sfx, rivers, water textures, things of that sort)

Story/Instructions: 5
(This part was excellent, with the objectives, everything was crystal clear, and easy to understand. I noticed that even in the drop menu, there was alot of complex things, the scenario storys where well writen, their was overlays, and arrows. I know that is hard stuff to do)

Additional Comments: This was a good campaign as i have said before, i hope this review stays, and antisback gets over his little bf_cory1988 bashing session, and leaves this review alone

[Edited on 05/09/04 @ 04:07 PM]

Isengrim
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions5.0
Playability: 5
I thought that the playability was spot on - i enjoyed it a lot, and didn't stop playing it until i completed it. to be honest not much wrong here at all!

Balance: 5
i guess there could have been more varied genres of scenarios, although what you have made is pretty mush a good strong balance of scenarios for a good strong campaign.

Creativity: 4
to me this lacked a bit, i know it was meant to be based kind of on the FoT campaign, but the scenarios were designed so similarly around the originals that it didnt seem that you had thought too creativly about it. but again, what you have made is incredibly decent!

Map Design: 5
well not much wrong here at all either, but because of the similar map design from the original FoT maps i can't really say much positive - just to come up with more original ideas. you are obviously talented in scenario design, so i am sure that coming up with new ideas won't be a problem.

Story/Instructions: 5
not much to say here - perfect. few spelling mistakes, but who doesn't do that once in a while, eh?

Additional Comments:
hmm, i only wish i could make campaigns as good as this one lol. good job mate.
(p.s. sorry this review is late, but i still hope you read it and like what i have written.)
Guardian Of Isis
Rating
4.2
Breakdown
Playability5.0
Balance4.0
Creativity3.0
Map Design5.0
Story/Instructions4.0
Playability: 5
All of the Playability was alright. It flowed nicely. It was what you expect of a Campaign.

Balance: 4
This was also arranged right. I did find it a pity that there weren't any attacks in the last scenario. That's for the 4.

Creativity: 3
You have to admit, it wasn't very creative. The first scenario's principal was the very same as in the AoM Single Player Campaign. And in the third scenario, I have to say: Divided forces have been used too many times before!

Map Design: 5
This was one of the best points of the Campaign. There were small rocks and stuff everywhere. The little things are what makes a scenario beautiful.

Story/Instructions: 4
The Story was okay, more than okay! But the Instructions and hints were sometimes a little too short. For example: a Hint: Use Siege

Additional Comments:
I found it a professional Campaign and, although it was a bit short, I'm happy about it. Do watch your spelling!! Nearly every sentence had a spelling mistake... (I'm not too good at it either, but hey, just saying!) Also, I found a bug with the Relic thingy. I had already picked it up with Arkantos and when the Mini Cinematic started, al of a sudden it was gone! May I suggest using a Cinematic Block and changing it into a Relic after the small Cinematic? And, this is just a small mistake, try to make sure the map is "straight". With this, I mean that it's in its normal position, as used in Random Maps or in official Campaigns.

P.S. I'm also a little late in posting my review, but I just felt like doing it.

[Edited on 02/12/05 @ 06:03 AM]

M Master
Rating
3.4
Breakdown
Playability4.0
Balance2.0
Creativity3.0
Map Design5.0
Story/Instructions3.0
Playability: 4
Nice.

Balance: 2
kinda stinky

Creativity: 3
average
Map Design: 5
remarkably realistic looks
Story/Instructions: 3
gives basic info

Additional Comments:
Ok. I know you like to use lots of "..."s, but this is WAYYYYYYto many....
Second, you spelled like a chimp. On the first mission, it's spelled 'till, not tell. You spelled unit names wrong and you had lots of run-on sentences. It really is bad grammar. Pay more attention in English class. Now, I like the creativity a lot and the features are very nice. It looks pretty ambient. I give you my Silver Bad Grammar Award. I also bestow upon thee my Platinum Ambience Award.

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Rating
4.0
Breakdown
Playability4.6
Balance3.6
Creativity3.6
Map Design4.4
Story/Instructions4.0
Statistics
Downloads:6,733
Favorites: [Who?]2
Size:778.81 KB
Added:04/18/04
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