Welcome to Age of Mythology Heaven
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Help
Search

Advanced Search
Multiplayer Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Multiplayer Scenarios » SF Four Legged Freaks

Download File Post Review Post Comment

SF Four Legged Freaks

Author File Description
Kenji_SF
File Details
# of Players: 4
Version: AoM: The Titans
---SF Four Legged Freaks---
Made By Sorceror Of Erebus


Long ago Sorceror Of Erebus banished the "Freaks" to the deepest part of Erebus.
now he wants to make them turn on each other!

Features*

**Sorceror Of Erebus himself :)
**Music
**intro cintamatic-Dialogs and messages
**Objectives
**constant killing reporting bia messages
**Spawning freaks-you can choose which freak you want
**get better freaks by killing enemy freaks
**over 155 triggers

BLOOD MAP

Place your Freak on the black sqaure to sommon more freaks.
To win: kill the king of freaks and destroy the two temples.
Get kills to get tougher freaks!
here are the list of freaks (in no order)

battle boar
chimera
fenris wolf
hydra
petsuchos
valkyrie
manticore
chiron
ornlu
nemean lion
behemoth
centaur
bellerophon
sphinx
scarab enjoy :)

for more cool scenarios go to www.freewebs.com/aom_six_flags
AuthorReviews   ( All | Comments Only | Reviews Only )
Pompey Magnus
Rating
3.4
Breakdown
Playability3.0
Balance4.0
Creativity3.0
Map Design4.0
Story/Instructions3.0
Playability: 3

At first glance this scenario seems great. The map was cool and the cinematic tracks were fantastic. The overall feel was great.

However, 2 points are taken off for starting us with Behemoths. They are too slow, and anyways they're very powerful. Something weaker and faster would have been better. It took away the overall fun factor just watching them go to the center, die, respawn then going again..all too slow.

Still, it was a fun scenario. The gameplay was closely controlled by the creator and I noticed no major bugs. Good job!


Balance: 4

I noticed a carefully balanced scenario here. The kill rate was high and every player more or less recieved the same thing. The king of freaks is a tough nut to crack, but gladly nobody has the advantage in that area.

Also, the units spawn out too fast. Really, all you do is put it in and they instantly pop up. Its really hard to lose here- very hard. Which is why this goes down to a 4.

Creativity: 3

It was creative- in its own way. "The Four Legged Freaks" idea was a little, weird, but its creative in its own right.

I liked the victory conditions overall- destroying two temples, etc... I had a problem understanding a few others, as I will explain below.

Its not an overly creative scenario though. All in all it is an ordinary blood, like the many that have come out, and though its a great scenario to play it doesn't really stand out.

Overall its a good idea and a pleasant change from the normal blood scenario.

Map Design: 4

This is where this scenario stands out. I just liked the map design- you used a wide variety of terrain, the pathways leading to the center were great (tree torches:P) and the lava surrounding the entire area gave it an ominous feel.

The center was also very nice. It really stood out over the rest of the map, which is important. Well done!

Still, I didn't like the way you overused the Hadees territory. Really, mplayer scenarios should be as well designed as SP scenarios. I would have given this a 5 had you atleast mixed different terrains.

Story/Instructions: 3

In short- terrible. I really couldn't understand, at the beginning, the overall instructions. You talked of some dead guys at the temple, and I couldn't really make out what they were for.

Still, this doesn't deserve a 2- rather a 3, since I could atleast understand the overall objectives (kill the freak king, destroy temples).

Additional Comments:

Good job. The map was your strongest point- keep it up:). I personally thought the map was fantastic- definately deserves a 4!

You should add more in terms of creativity- and, take note of my comments on your instructions. You should have explained things more, espiacally in the opening cinematic.

[Edited on 08/09/04 @ 04:59 AM]


Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
3.4
Breakdown
Playability3.0
Balance4.0
Creativity3.0
Map Design4.0
Story/Instructions3.0
Statistics
Downloads:196
Favorites: [Who?]0
Size:66.70 KB
Added:04/21/04
Updated:04/27/04
Recently Updated