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Downloads Home » Single Player Scenarios » The Curse of Warlord vRetired1.1

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The Curse of Warlord vRetired1.1

Author File Description
File Details
Version: AoM: The Titans
Animal Law has found a man who can lead the three city state of the Aku-Peridium against Warlord. His name is General Caroat and Animal Law must deliver him to the head of there standing army. Befriended by and acid spitting blob there will be many battles before the final finally. Take control of the free worlds army and defend three capitals from distruction of epic proportions.

place file in scenario folder in aom folder.

Good luck and have fun!

The Curse of Warlord v1.1 05/03/04
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Lord_Erik0173 Playability: 5
an excellent scenario, it was fun (if not hard) to play.

Balance: 4
great balence, although its rather difficult.

Creativity: 5
WOW! what an origanal idea! you've made up an entire WORLD here! good job!

Map Design: 4
Great map design, but it could've used more eyecandy. nice trick with the obelisks and monument to villigers :)

Story/Instructions: 5
SUPERB STORY! the instructions were easy to follow too.

Additional Comments: astounding work! i checked the triggers and there are 100+. that is VERY GOOD. you also make good use of the you lose triggers. good cinematics too. the "forty thieves" idea was also good.

[Edited on 05/06/04 @ 12:26 PM]

Student of War I think you will need to beef up the review or it will be deleted.
File Author
Hi Lord_Erik017 Thanks for the high marks really glad you liked it. The map design was alittle bland in places, but I wanted to leave room for large armys to clash. Was there over a hundred trigs? I never count so I don't know how many. The actual trigs for governing the scen were not that many, most of it went into systems for controling movement; marching group and attack group. Those trigs were on recurring loop, targeting ect. Forgot to mention this scn is part three in the series. Got maybe one or more parts to write before its packaged into a campaign and finished. I'm going to try and keep these next parts full of activity with out losing the rpg feel of the story line. Thanks again for the positive feed back. -sziggi
Map Design4.0
Playability: 3
It was playable but in some parts, it was almost impossible to do anything. Like in the beginning, I kept getting bombarded with units and about the fifth time I finally was able to survive for more than 5 minutes. It also got boring for a while.

Balance: 2
The balance was way off. Like I said in beginning, I kept getting attacked by armys that were double the numbers of my own. It took me a couple times before I actually was able to keep General Carout and Animal Law alive. It also was almost immpossible to keep one wonder alive since the Anubis could easily leap over all the protection and come in and attack. Also, you gave out a REALLY REALLY small defending team... how do you expect us to fight off like 30 minotaurs with 15 horse guys?

Creativity: 4
I'll give you that, the creativity was a very good idea. I found it cool about the whole three towns being enemies and you had to get them to join together so they would all not go down. The names of the people were pretty cool too. I also liked how you used the one gate that Kronos broke out of in the plain AOM Campaign and made it like a portal or something where enemies came out. In the beginning with, that Cyclops looked really cool.

Map Design: 4
The map is above average. I loved all the cliffs and the dunes were pretty cool also. But in the dunes, you could have had more types of sand terrain instead of just simply one. The wonders were positioned in perfect spots as well and it was cool how you had each of the different towns mining, chopping, and farming for differnet things.

Story/Instructions: 3
The story was good but the instructions kind of stunk. For a while, I was stuck in the beginning not knowing what to do then finally I figured out you had to go get that Undermine and then go to the other side and get the cavarly men. I also found myself getting stuck at some other points because I had no clue where to go. That mini-flare for where to bring Animal Law and stuff began to getting annoying too because I brought him there and nothing happened, then I brought a couple more people and nothing happened, then finally I brought everyone and it worked. I also waited for about 10 minutes and no army or whatever appeared to help protect the wonders.

Additional Comments:
Overal this was an average scenario. The map design and story was incredible along with the creativity, but the Balance was way off. I found myself almost playing this scenario twenty times before I finally got it finished. That was getting annoying because I had to sit through your cinematics each time. I also got a place to make more cavarly people but I didn't have any resources and I wasn't a high enough age to make them to go warn the other villages.
Leif_Eriksson_ im going to play this map i downloaded and wathced opening cinemtic and had to go, and im gonna play it and review it soon, but i have to go now "again" :p
File Author
Z_J_shank I’ve very unhappy you reviewed my work when you are obviously a below average skilled player. You had Animal Law 1000 hp General Caroat 1040 hp Agba 600 two secondary pharaoh at 400 hp each four priest hero 90 hp each and three riders we won’t count. That up near 3700 hp against two axeman 70hp each, two spearman 70 hp three slingers 65 hp, just over 400 hp all together. And even with the loop 30 to 35 seconds gives plenty of time to kill these soldiers before a new batch arrives. The wall was revealed there was only a path to the right and leaf. It only takes about three seconds to trigger both the riders and the god power, yet you still had trouble. You say you read the directions but obviously you didn’t or you would have know exactly what to do. I try and build my scenarios so that you can get as faraway from instructions as possible, yet it makes for uninteresting game play. The nature of the beast is you have to read instructions. These are all signs of poor game play on your part no other excuse for it.
The second group of troops you gain I can hear someone saying that it wasn’t enough. Yet that is the story as it’s meant to be, omg , a challenge. All the troops you are against at that point end up killing them selves on the towers all you have to do is lend a hand, and stay away from anubites until there weakened. Even the Cyclops with 3150 hp are easily dispatched by the blob. Blows my mind how anyone could build anything any fun to play at you playing ability.
You had to bring the main hero and and main protagonist to a check point, what a stretch, what ya want for free.
In short I feel your review is misleading to the many people who would like to play an ABOVE AVARAGE scenario. I’m not reporting this to the bad thread forum as it is you right to have an opinion here, yet I do demand on my own that you retract this piece of slander and never write a review again.
Leif_Eriksson_ LOL, way to go! no one likes a map with no challenge!

[Edited on 04/30/04 @ 04:31 PM]

Lord_Erik0173 i agree with sziggi, you cant rate a scenario down because you found it difficult. hell, i found it so difficult i never beat it. (i gave up :P) but i still think its an excellent scenario. if you dont like hard scenarios.... DONT DL THEM AND DONT RATE EM!

to student of war: must we be so picky? i didnt give him a 5.0!
Map Design4.0
Playability: 4
playability was fine, i dont know why that other guy said it was so hard, it took me a couple times to beat it. its quite a fun map. but when that gaurdian showed up i was like what the heck! how do i stop that! but then yeah when my titan died he went along with him and i won!

Balance: 4
blance is good, it is always good to have a challenge, without is no fun ofcourse. the last battle where your titan and armies face off is cool, big finalie! as long as you keep your two important heroes away form all big battles you got nothing to worry about, but if you but them in that last battle your probably dead. good balance. when you have to ride your riders to the three kings they often all three die even if your not dumb :p otherwise its fun good.

Creativity: 5
creative map i mean ive never seen a story like this one. the names are all pretty creative. Animal Lord lol... i like all the sizes of the units, big cyclops, smaller titans. it makes things more fun when you see a variety of units. good job!

Map Design: 3
what can i say map design was ok.. not much eye candy at all, the wonders and their suroundings are not that amazing looking, just towers. the place where the vills are choping and gathering resources are pretty cool like the norse farming is nice, and the pile of logs, and fountains, otherwise it doesnt have much eye candy.

Story/Instructions: 4
nothing wrong here it great. unless you cant read english its simple directions. you could add hints and Spotlight is always nice to see in objectives. story is good. opening cinemetic is good. kinda boring watching cyclops beat at gate but itss pretty good. one thing i did not like was no ending, i mean it says victory! but everyone likes a good climax, cinemetic ending like you shoot down the servant of kronos or somthing, but just ending in "Victory" is kinda bland.

Additional Comments:
great use of triggers, cinemetics, fun story, fair map design, this is definatley an above average scenario here, download guys! keep up the good work! all i can say is try better map design next time(which is not one of my strengths :p) keep it up man.

[Edited on 04/30/04 @ 07:27 PM]

File Author
Hi Leif_Eirksson thanks for the review. These comments arnt directed at you personaly, thier just some random thoughts.I agree that map design is lacking, and the story lacks any twists and turns. Thats not what was being offered here. This scn is baced on the idea of balenced gameplay and was never ment to be a master piece.Just something fun to do for awhile. That said it would have been nice if it had dificulty, yet it was baced on a one size fits all scale. Removing units changing hp would have made no difference here, it dose require some strategy. Know this, if you dont like strategy your playing the wrong game. I also would like to point out that the medium is flexible enough for designers to put forth there idears enjoyably without creating a masterpiece for following an ideal form. People work passionatly on the scn so you will have something fun to do with nothing in return except the luv of the game, and maybe a nice comment or two.Be kind.
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