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Flee the Shire

Author File Description
File Details
Version: AoM: The Titans
This is the first level of a Lord of the Rings campaign I'm going to make.

Frodo and Sam must flee from the shire with the Ring, avoiding the Black Riders.

I found this level quite fun to play after I made it, although it's very quick.

Comes with a light setting I made, which is used in the level: RcnMisty

Put the .lgt file in the data folder of AoM and the .scx file in the scenario folder.

This is for the Titans Expansion.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
I have been making more and more levels of this campaign and am up to about 7 of 15 or so.

It's going really well and I hope you will enjoy it when it's out, which should be in about a few weeks (I'm only usually allowed on the computer on Fridays and Weekends)

EDIT: I have stopped making this campaign as you may all have figured by now. I made a heap of levels but they ended up being junk so I have got rid of them all. This is the only level of the campaign I have submitted / will submit, but maybe I will make some other random levels for you to download, not connected with this campaign.

[Edited on 10/23/04 @ 09:45 AM]

AncientBlade hmm this sounds fun ive seen al lotr movies and cant wait to play
Map Design2.0
Playability: 4
It was pretty good playable, even though I had to play it a few times in a row to get it. But I wanted to get it, it was pretty interesting.

Balance: 3
Balance, hmm, well it was rather short. And you could really see that it was a scenario out of a campaign. So, I don't think balance can be judged here.

Creativity: 4
Pretty creative points there, these black riders running past and being killed in one hit. I checked it in the editor and I think the graves were pretty cool.

Map Design: 2
Not really good map design here, too much plain grass A, try mixing some terrain and put down some grass. Though, you did have some variety in elevation and that looks really good. So I think some more sand and other types of grass would do the trick.

Story/Instructions: 2
It was a bit lacking of instructions. You could at least have putten in a readme telling people where to put the .ltg(or was it .lgt) file. I just happened to know that, because I know a lot of aom so I knew where to put it in. As for the story, there could be a small intro or something, and a message saying check the onjectives.

Additional Comments:
It might be not one of the best, but certanly not the worse. Improve some things and put that in the final campaign, at least, I take you are making a campaign from what you said. Also, make a better description of the file we are downloaden. Make it interesting.

As for other people, but the .lgt file in Age of Mythology/date.

- Reaper
File Author
Thanks for the review. I'll edit some of the terrain to give variety and maybe add a message saying to check the objctives - although if people forget to check objectives it's their own fault, they should remember.

As for the intro - I may make a whole level just for the intro to the whole campaign, mentioning the basic storyline.

Also in the file comment at the top of the page I mentioned where to put the .lgt file.

[Edited on 10/23/04 @ 09:45 AM]

HL_Reaper Oh, I am sorry, I didn't see you said where to put the .lgt file, sorry.

- Reaper
File Author
Don't worry about it ;)

[Edited on 05/16/04 @ 03:49 PM]

trip2x this really isnt cool dude.

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