Posted on 05/15/04 @ 05:01 PM (updated 05/19/04
The begin of great wars and mighty heros!
||Build and Destory
|# of Scenarios:
||AoM: The Titans
Big battles will start, Myth Vs Hero.
This is onely the begin of death!
*Abort Cinematic was built in.
*Better camera tracks.
*More dialogs to explain.
*Fade to color was built in.
*Little bug was removed, in the end.
If something is wrong, please tell me!
(No more time to make it better, i make the campaign and i try to make it so how you all told:D)
|Author||Reviews ( All | Comments Only | Reviews Only )|
Well, I didn't particularly like this cinematic... Ajax stood there, and then we saw some anubites running - the camera watched these anubites running from a distance for quite a long time and was frankly boring. The dialogue was not very good, it seemed like someone who was mocking an actor or who was purposely sayng ridiculous lines... that was somewhat strange. Just before the fight, I didn't have clue what Ajax was doing, but there were a lot of bunched up special effects for some compeltely unknown reason. Anubites and other monsters spawned from nowhere and just stood in the pyramids wreckage for a long time - no idea why.
The lack of environments was rather crappy. The camera watched only the pyramid for absolutely ages, as we saw incessant hacking and slashing of anubites against Ajax - who was now not visible. Too much of nothing really, especiall when the camera watched the anubites running over the hills, with Ajax just standing there. Just watching. Not preparing or anything. At parts the music seemed compeltely out of plae. having fast paced action music does not fit in with watching anubite runningu up a hill for many seconds in the distance.
Creative in the sense of original and not done before - yes. But this doesn't deserve a five because all we saw was anubites hacking and meteors hitting a pyramid. Why did the pyramid get hit by meteors??
Map Design: 2
No eye candy whatsoever. There was a pyramid and some sand, along with some tiles for where Ajax magicked up. I would suggest deserty plants. The hills were a nice feature, but a tad too rough to be the normal rolling hills we associate with a desert.
The story, as far as I see it, is Anubite running at Ajax, the pyramid blowing up, Ajax fights Anubites. The End. Not very complex, the character of Ajax was... well, less said the better. There seemed to be no motive whatsoever for this blood fest - just lots of hack and slash.
You didn't see the battle because the camerapitch is 90. and most of the camera-tracks are to long. make more points or more camera-tracks.
The music was good. but the rest was crap. to much SFX, no eyecandy, and not a good story
This is the first time that I heard that Ajax live in a Piramid. so you are creative. But why you don't used by the Story? it's just a battle, not more. Anubites VS Ajax.
Map Design: 2
Where are the eyecandy's? I see SFX and more SFX and more and more. But no eyecandy.... then the hills are to rough. if you smooth them a little then it looks more real.
Well Ajax don't move is he see all the anubites. If you made a Campaigns you must think somethink like: If I was Ajax what should I do? wait and hope that some pharao's come to help me? Or run away and save my live? If I was Ajax I choose the last option ;). Just think what you should do if you see all the anubites.