features a 100x100 map, with the main triggers which makes a good day/night cycle. Every Lighting contains sounds to make the day/night cycle more enjoyable. It also includes a read me teaching a person how to create their own day/night cycle.
The main lightings that makes a day/night cycle are in this order: Dawn, Day, Dusk, and Night. A day/night cycle gives the scenario a more enjoyable view. In this guide, I'll teach how to make a simple day/night cycle of four different lightings. Of course, you can make a longer cycle by adding different lightings. There are other ways to make a day/night cycle. This is one of the simplest and best way to do it. It consists of five triggers, without the need of looping or doing complicated maneuvering with triggers. You can apply this same method to other things such as making sounds, repeating over and over and units moving from one place to another without stopping. This file also includes my first Random Map Script featuring a starting flat 366x366 size layout to design. It also contains a trigger(Set lighting<Night>).
::HOW TO INSTALL DAY/NIGHT CYCLE TEMPLATE::
• Place the .Scx file into: My documents/My Games/AOT/Scenarios folder
::HOW TO INSTALL FLAT TEMPLATE RMS::
• Place the .XML and .XS files into: My documents/My Games/AOT/rm2
Good, comes really in handy when you aren't that good at triggers. Good job.
Posted on 05/19/04 @ 03:26 PM
now my units can fight in the dark!
well i tried making a day night cycle but it always went wrong. this is realllllllllly gooooooood if you are new at triggers,making somthing that requires a day night cycle like a RPG guy or if you think it could liven up a scenario. also this idea can easily be converted to sound and music!