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The Lord of the the Battles
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Author |
File Description |
Oscar |
Posted on 05/16/04 @ 04:13 AM
File Details |
Style: |
Role Playing Strategy |
# of Scenarios: |
3 |
Version: |
AoM: The Titans |
THE LORD OF THE BATTLES
Follow the epic adventures of Gimli, Balin, Legolas, Theoden, Eowyn, Aragorn, Gandalf and Faramir in three scenarios set in the Middle Earth:
1)The destiny of Moria
Before the Fellowship of the Ring was summoned at the council of Elrond the Dwarven kingdom of Moria was thrown into caos by a goblin invasion.
2)The riders of Rohan
Forced by the invincible armies of Saruman, Theoden and Eowyn lead their people to Helm’s Deep, the last hope of Rohan.
3)The siege of Gondor
The final act: after Saruman’s defeat, Sauron send his best general, the Witch King, to raze the capital of Gondor, Minas Tirith.
To play this scenario extract all files from the ZIP archive, place the .scx fileS in the scenario folder, the .cpx file in the ...Age of Mythology/data folder and the .mp3 and .wav
files in the ...Age of Mythology/sound folder.
1)You must play this scenario with level of difficulty "Hard".
2)If you want some advice you can see it during the mission clicking on the objectives.
3)To hear in a better way my sound track I advice you to turn up the volume ot the music.
4)If you find bug or if your game crush send me an email.
5)There is a great number of trigger and if some of them doesn't work restart or reload the game.
6)Remember to place correcty all files.
7)In the second part of the second scenario and in the 3rd one there are a lot of units so could work slowly, in particular the cinematics.
To precede some “critiques” I want immediately tell you one thing: this is a scenario in which I've imitate J. P.’s films, especially through cinematics, only the first scenario and
the 1st part of the second are quite invented. To do this I had to sacrifice human player’s role. If you don’t like this kind of campaign I advise you to play “Battle for Helm’s Deep”
by Richard D. Green, is really a well done scenario.
Created by Oscar Baldessari (quoelet@katamail.com)
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Pages: « First « 1 2 [3] 4 » Last » | Author | Comments ( All | Comments Only | Reviews Only ) |
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snuggins |
Posted on 07/27/04 @ 11:52 AM
sounds great but could you at least add auto-installer ya know cos there are people like me who like your campaign but can't install it |
Oscar
File Author |
Posted on 07/28/04 @ 02:08 AM
I can't do a program auto istaller, I'm not a programmer ;) |
Oscar
File Author |
Posted on 08/15/04 @ 09:39 AM
Here are some screenshots:
http://img.photobucket.com/albums/v293/OscarBaldessari/Moria1.jpg
http://img.photobucket.com/albums/v293/OscarBaldessari/HelmsDeep2.jpg
http://img.photobucket.com/albums/v293/OscarBaldessari/MinasTirith1.jpg |
King_Elendil |
Posted on 11/06/04 @ 05:32 AM
Oscar's Maps are the most beautiful and well designed maps of Lotr ive ever seen....
The music is fantastic and the cinematics are very well done. |
Feonor |
Posted on 11/11/04 @ 07:27 PM
very acurate, very fun, well done!!!!! |
masterchief101 |
Posted on 12/24/04 @ 12:41 PM
Oscar, I'm making a Helm Deep scenario(my first one), so would you mind if I used some of your sounds? BTW this is an awesom campaign! |
Oscar
File Author |
Posted on 12/30/04 @ 07:51 AM
Thanks for your comments.
About the audio files yes, you can use them.
There is no copyright :) |
Yacoby |
Posted on 01/10/05 @ 03:23 PM
http://www.clickteam.com do a free installer (can't get it to work on my machine though)
OR
A very simple way to do it is to use winzip
(correct me if im wrong)
create a folder called data, now put evrything into that goes in the data folder in there.
create a folder called sound, now put evrything into that goes in the sound folder in there.
continue like this untill you put all the files were they should be...
now put all those folders (data, sound etc.) into a winzip file. if you unzip it in the folder where AOM is installed it should put evrything in the right places.
I can't promiss it will work... but it should
Yacoby
EDIT: Try using the lowest screen res (options menu) it will speed up game proformance. also take away things like footprints.[Edited on 01/10/05 @ 03:46 PM]
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Fr3aka |
Posted on 05/28/05 @ 10:02 AM
First of all i wanted to ...I LOVED IT!!:D
but im starting a project myself....and because im a biginner with the editor i need help. So i got some qeustions...
1-how de hell did you make those giants soo small?? (and other things bigger)
2-how can i change there names??
3-and how can i let them talk like:
Gimli: Yo!!
legolas: hi
Gimli how you blablablablabla...
TAanx anywaaays |
Oscar
File Author |
Posted on 05/31/05 @ 04:03 PM
Hi Fr3aka, thx for your comment and sorry for my delay but im so busy recently...
"1-how de hell did you make those giants soo small?? (and other things bigger)"
with the The Titans editor you can make bigger a unit simply selecting it and clicking "k". Instead to make it smaller press "k"+shift
"2-how can i change there names??"
Make a triger and use the effect "change name"
"3-and how can i let them talk like:
Gimli: Yo!!
legolas: hi
Gimli how you blablablablabla..."
Use the trigger effect "dialogue" or "play dialogue" (sry i don't remember exactly :) )
In any case if u want more help i advice u to visit the forums of this site, in particular the Scenario Design & Discussions topics. |
Pages: « First « 1 2 [3] 4 » Last » |
HGDL v0.8.2 |
Rating |
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4.5 | Breakdown |
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Playability | 4.5 | Balance | 4.5 | Creativity | 4.0 | Map Design | 4.8 | Story/Instructions | 4.8 |
Statistics |
Downloads: | 17,332 |
Favorites: [] | 2 |
Size: | 4.97 MB |
Added: | 05/16/04 |
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