The Lord of the the Battles
THE LORD OF THE BATTLES
||Role Playing Strategy
|# of Scenarios:
||AoM: The Titans
Follow the epic adventures of Gimli, Balin, Legolas, Theoden, Eowyn, Aragorn, Gandalf and Faramir in three scenarios set in the Middle Earth:
1)The destiny of Moria
Before the Fellowship of the Ring was summoned at the council of Elrond the Dwarven kingdom of Moria was thrown into caos by a goblin invasion.
2)The riders of Rohan
Forced by the invincible armies of Saruman, Theoden and Eowyn lead their people to Helm’s Deep, the last hope of Rohan.
3)The siege of Gondor
The final act: after Saruman’s defeat, Sauron send his best general, the Witch King, to raze the capital of Gondor, Minas Tirith.
To play this scenario extract all files from the ZIP archive, place the .scx fileS in the scenario folder, the .cpx file in the ...Age of Mythology/data folder and the .mp3 and .wav
files in the ...Age of Mythology/sound folder.
1)You must play this scenario with level of difficulty "Hard".
2)If you want some advice you can see it during the mission clicking on the objectives.
3)To hear in a better way my sound track I advice you to turn up the volume ot the music.
4)If you find bug or if your game crush send me an email.
5)There is a great number of trigger and if some of them doesn't work restart or reload the game.
6)Remember to place correcty all files.
7)In the second part of the second scenario and in the 3rd one there are a lot of units so could work slowly, in particular the cinematics.
To precede some “critiques” I want immediately tell you one thing: this is a scenario in which I've imitate J. P.’s films, especially through cinematics, only the first scenario and
the 1st part of the second are quite invented. To do this I had to sacrifice human player’s role. If you don’t like this kind of campaign I advise you to play “Battle for Helm’s Deep”
by Richard D. Green, is really a well done scenario.
Created by Oscar Baldessari (email@example.com)
|Author||Reviews ( All | Comments Only | Reviews Only )|
This was a really fun campaign. While at times it was pretty frustrating (more on that later), most of the missions and challenges were really fun. I especially liked the part in the first scenario where you had to defend against wave after wave of scarabs. There were some lag issues, but nothing that really hurt the game experience.
This was a pretty hard campaign. In some places I even had to cheat to get to the next part of the scenario. On the other hand, other places were just challenging enough.
This is a really creative campaign. Using Legolas to run past a balrog so that you can get a ship to escape was a stroke of genius. The cave troll titans, which were countered by the freeze dwarf was a very nice touch. Also, getting to actually play the part after Gandalf comes to rescue Helm's Deep for once was great.
Map Design: 4
The author used some very creative map design. In all three levels, you actually felt as if this was middle-earth, instead of just an Age of Mythology map. The plains of Rohan, the Caves of Moria, and Minas Tirith were all very well designed. There could have been more terrain mixing though.
The instructions were very good. The translation was kind of poor though.
Additional Comments: Without a doubt the best LotR campaign I've ever played. This molds together FF and defense mission types into a thrilling three scenario campaign, that for once, feels like Middle-Earth. I just hope the author will make more LotR scenarios in the future.
[Edited on 06/01/04 @ 10:59 AM]
I never had so much fun playing a Lord of the Rings game on AOM. This is one of the best. The only thing that kept it from a perfect 5 was that it was so laggy at times that it was hard to play. This is probably due, however, to the immense detail and character count put into this game.
This game was a challenge. It was difficult to beat certain parts, but it never got to the point of impossible. Very good job here.
This game is mostly a duplicate of the movies(it even has sound bits from them). This is not at all a bad thing, of course, but in this area, I think it is J.R.R. Tolkein and Peter Jackson that get the points :).
Map Design: 5
This is the MOST beautifully designed map I have ever seen. I can't even imagine how long it must have taken to create it, but the detail is astonishing. Half the fun of playing this game is looking at the scenery.
Lord of the Rings is the best story ever. With that said, the individual scenarios have a good, fluid storyline, with no real jumps and gaps between. The objectives are clearly written, so you don't get stuck trying to figure out what to do next.
I've played a lot of LOTR mods, but this is the best. A note of caution: the detail and character count in this game is SO high, only higher-end systems should attempt to play it. One final praise: the game is full of beautiful cinematics which look like they came from the movies. Anyone looking for an interesting mod based on the movies should definately check this out.
It was easily played except the fact it lagged really badly
The balance was excellent and the game could go both ways easily except the first mission in Moria at the pyrimid which i had no idea how to get out as the scarabs kept coming.
Very creative with the orcs. The scale size was good.
Map Design: 5
i loved the maps and the parts of the scenario. i particularly like Minas Tirith and Helms Deep
Stuck to the LOTR storyline well and i knew what to do exactly. i also liked some of the cinematics (e.g The Rohirrim arrival) although the intros got annoying after a while.
I am trying to make a scenario and could you answer a few queries please:
1) How do you get the Objective up as I can't get it up and i don't understand the ID or Mission thing.
2) How do you set the Timer because when I try, nothing happens at all and the timer dosent even show up.
Thanks and well done on creating a great campain
This campaign was really fun to do, I didn't get bored while playing and really was a good campaign, I didn't found any bugs so that's good too.
The maps were perfectly balanced, there were some difficult parts, but it didn't become frustrating. You were supposed to flee for the Trolls I understanded but you could killed them too.
You sticked mostly with the story from the books, but Moria really made a difference here.
You didn't make it exactly like the movies and you did good to did because the rest of the campaign was basicly not much different then PJ's work.
Map Design: 5
The maps were absolutely stunning, very high quality and good use of the availible units. Great eye candy and you brought some alternitive to the locations in LotR. I'd like especially the Moria map, the ruined city and the dwarfen buildings were great.
All the things were instructed very clearly, you always wanted what to do and some scenarios really have a problem with that. The cinematics really told the story, briliantly done.
Tip: At Moria, when you pass the gate, you are being waren their are 2 cave trolls coming to you, but you were able to kill them, next time you better block that part of the map with something.
[Edited on 08/04/06 @ 04:02 PM]