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The Hobbit

Author File Description
Istari
File Details
Version: AoM
"In a hole in the ground, there lived a Hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare sandy hole with nothing in it to sit down on or to eat: it was a Hobbit-hole, and that means comfort." - The Hobbit, by John Ronald Reuel Tolkien

The scenario 'The Hobbit' chronicles nearly every major plot point in the novel, from the encounter with the Trolls to the Battle of Five Armies. I tried to stay as close to the original story as possible, incorporating a lot of dialogue straight from the book. Other features include:

- Different gameplay methods such as stealth and strategy
- RPG elements such as sub-quests
- A level-up system based on the number and type of enemies you kill
- A bonus mission should you reach high enough a level
- Cinematic cut-scenes render important points of the plot
- An 'html' readme file which contains many tips and tricks, as well as a comprehensive walkthrough for every sub-quest and power-up in the game
- Different modes of gameplay for beginners and experts

NOTE: The scenario can theoretically be played on all difficulty levels, with varying degrees of difficulty respectively. I would play on 'Easy' though, for that is what I based my play-testing on.

Enjoy!

Sincerely, Istari

This is a prelude to The Lord of the Rings. A campaign of this awesome set of texts is currently being designed by AoMM MC right here http://www.aom-lotr.tk.

A proud member of Dragon Gaming Design Network (DGDN), located at http://dgdn.net/.

AuthorReviews   ( All | Comments Only | Reviews Only )
Dragon_slayer101
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 5
This is deffinatly THE BEST scenario i have ever played. It takes an amazing story and encorperates it into AOM.
Its pure magic, right from the start there is a underlying tint of professionality. From the very beginning, you can tell the scenario is the product of a dedicated designer with a great team backing him; and you know that you will enjoy a smooth scenario before the intro even finish's.

Balance: 5
The balance is great, i did not find that the scenario was too easy or too hard, it seemed just right....I found though, that some parts of the scenario were harder than other, but i guess thats a good thing.

Creativity: 4
Highly creative, the very way that you have taken one of the greatest storys ever and managed to make it into a playable game within the limits of the AOM editor (no TT aswell, which makes the scenarios audience wider; anyone can play it).
The only point i marked dow on was that you didn't write the story yourself.

Map Design: 5
Map design is brilliant, its very realistic and pretty much what is desribed in the book. The whole scenario is very much like the book.
Another slight problem was lag (i play on low graphics quality) and i still found the scenario very laggy.....but still playable.

Story/Instructions: 5
The story (obviously) is perfect, and the way you have made it into a AOM scenario, like i said before, is simply stunning.

Additional Comments:
Brilliant. Amazing. Near Perfect.
Wow....whens the next project coming out ;)

[Edited on 07/28/04 @ 04:27 PM]

Sevenwonders
Rating
4.8
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
There was really nothing wrong with the playability. The only problem was that sometimes people got stuck between trees, houses, etc. But really nothing major. I guess you can't really prevent that anyways. It was extremely fun, though. I liked the whole thing. Parts that I liked the most were Beorn, The Battle of Five Armies, and Mirkwood.

Balance: 5
There was great balance. You could play it on "real mode" (for more of a challenge) or "easy mode" (for newbs like me). At any rate, it wasn't too hard, or too easy. I had to restart a couple times, but it wasn't too much.

Creativity: 5
Sure, it wasn't your story, but no one else has created a Hobbit scenario. Or atleast a successful one. Most people attempt LOTR scenarios anyway. Nice idea on the "leveling up" and exprience. That was a really original concept that I have never seen before.

Map Design: 5
Of course I had to give you a 5 on this!!!! And considereing it was made with Vanilla, that is even better! GREAT MAP WITH EYECANDY EVERYWHERE!!!!!!!!!! It was a huge map, so that also makes the work put into it much more!

Story/Instructions: 5
Instructions were always clear, no problem here.

Additional Comments:
Wow! That was a GREAT scenario. It was a huge file, though, so that makes saving it take a long time, but great job, nonetheless.

PS: How long did you spend on this scenario? It looks like 2 years!!!

[Edited on 11/04/04 @ 04:25 PM]

Overlord Zargax
Rating
4.8
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Wow! This scenario is awesome! If anyone hasn't downloaded this yet, I strongly reccomend that you do. The Hobbit is so well done that it ranks as one of the two or three best single-player scenarios on the site, along with the likes of Shilmista and Felix Hermannson's Circe scenarios. Here's why:

Playability: 4

The Hobbit is very "professional" when it comes to playability, far more than Istari's Sorcery. First off, it was completely bugless except for one thing which I'll address in a moment. All environments were fully explorable. It was also the right length of time. You could either stick to the bare bones of the story, or you could go off on side quests in order to gain experience. The experience serves both as a way to upgrade your party and to unlock the secret level if you get enough. The cinematics were practically flawless. There will be some lag on slower computers but this is solved by setting the graphics detail to LOW.

Here are two issues that kept The Hobbit from getting a 5 in playability:
-The final battle. People should pay attention to their final battles, and this one didn't look good. Basically all you did was stand there until the cutscene took over. Plus (the only bug), Heracles (Beorn) usually died soon after his arrival. I suggest making this part lengthier and harder (i.e. requiring Bilbo to kill a certain number of enemies or having enemies attack him).
-You should make the first dragon's lair sequence (where Bilbo sneaks in) a little harder, and include some dialogue from the book.

Reviewer's Tilt: I am a fan of RPG scenarios, hard as they are to make for AOM, and this one works perfectly. I loved almost everything about it except for the aforementioned problems. Oh, and I liked how you reset black map after cutscenes to make it more realistic.

Balance: 5

Everything about this scenario is evenly balanced. The most important thing to say here is that the two different game modes (Real Mode and Easy Mode I think) work as intended. With the simple mode it is hard to lose, but definitely possible if there is no micromanagement. With Real Mode there is a bigger chance of losing, and some heavy micro is called for in some places. Overall, balance is perfect (except in the final battle, which is already mentioned.)

Also, the stealth sequences were balanced: you could avoid the large enemy groups and the individual guards; get a guard to follow you and you could evade him, but set a large group on your tail and there was no escape.

Creativity: 5

To say that this is a very creative scenario would be an understatement. Jeez, even that last statement would be an understatement. This is just about THE most creative scenario in this department.
No one exept Istari has ever had a complete experience point system, much less one that is as professional-looking. There were some other things in there which I had never seen before. The stealth parts were some of the best...ever!

With regard to the Hobbit story, you used great techniques to translate some of the parts in the book into the scenario. Especially Hobbiton, the Misty Mountains/goblin cave, and Laketown.

The best part of all this is that Istari only used Vanilla AOM to make it.

Map Design: 5

The Hobbit has wonderful eyecandy, not overdone like in some scenarios, but just the right amount, much like Shilmista.

The map also had strategic planning and design. Just about everything looked natural (well...natural for Middle-Earth.)

Story/Instructions: 5

I'm not going to be a loser and subtract points because this scenario was not an original story, I'm going to say that it really does a great job of paying homage to The Hobbit and complements it at places. What you've done is taken a great story and transposed it with extreme accuracy into an AOM scenario. I felt completely immersed at points.

Also, the instructions were clear and could be interpereted easily. I liked how you listed all the sidequests at the beginning.

Additional Comments:

Meh.
Khan And Steak
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 5
Fun Fun Fun! this would have to be the best RPG scenario I have seen to this date. More to my surprise this scenario is based on the book! you wouldn't think that this is so good until you realise that having it based off a book limits you and your creativity. It combines a great RPG concept (like levelling up, side quests and freedom) along side with a Book. Very hard to do, but you have made it look simple.

Balance: 5
It's superb, not too hard, not to easy, even if a newer player tried to play it, they wouldn't find it to hard ethier with 'real' and 'simple' modes. it is the perfect way to make sure that everyone enjoys the most of your scenario.

Creativity: 5
Beautifully thought of coming up of a swamp, goblins, eagles and much more in AoM villina. Might I add that you did those with style and had lots of eyecandy. Very hard to do but still you over came those obstacles.

Map Design: 5
Really good, having a map so detailed but wanting good gameplay with still being so close to a book must have been exceptionally hard to do. It might have been 20 seconds to load on my computer, but it was well worth it and such a good game should not be marked down for such a small thing.

Story/Instructions: 4
Good having things from the text and good cinematics was a very good additional bonus. the instructions were effective in most cases, like all the side quest, and in most "were to go next" objectives, but what to do with Beorn and trying to find him threw me in circles, also when I was unloaded from the transport the message heading came up "you must load back into the transport to continue your mission" so I reloaded in after reading that message, thus leaving a whole town out my quest. Apart from those 2 the other 100 were great!

Additional Comments:
This must have been and enormous project to finish and to do it with out TT expansion this would have been a hard map to make
Congratulations ~ Khan

[Edited on 08/25/08 @ 03:15 AM]

awb77
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 5
While excellent, I had some trouble with the quests, the side quests can be a pain to find and at least in the case with Smaug I had Thorin get stuck in a wall at Lake Town (yes I know it was in the readme not to bring them all in there, I forgot) so I couldn't actually complete the game. For the most part the quests were fantastically fun and engaging, they were varied enough that I never lost interest either.

Balance: 5
I thought the balance was good, only having a few troops forced me to think cautiously which made the scenario much like the book, as well having the 'simple' and 'real' modes helped a lot.

Creativity: 5
I'm not sure exactly how to rate this, by all intents the creativity was J.R.R. Tolkien's but I think you executed the story with a fantastic creativity, given the parameters of the game.

Map Design: 5
So fantastically gorgeous, it was intuitive, no way for me to get (truely) lost, or stumble into other parts of the game by accident. The eye candy is fantastic

Story/Instructions: 4
The story stays very true to Tolkien, in fact when I was having trouble figuring out what to do next I just picked up my copy of The Hobbit and flipped to the relevant sections. The reason this is a 4 is because I had some trouble figuring out what the victory conditions of quests were, I clicked the objectives banner and couldn't read what I had to do. that seems like something simple though, and if I had the training/time/ability I could fix myself.

Additional Comments:
So there isn't to much I can say in this that hasn't been said before.
This is a fantastic scenario I've enjoyed playing it partially because the aesthetics are amazing, and partially because it just keeps making me come back for more even when I fail miserably at it. One thing though that would be nice is the ability to skip the cinimatics, I know exactly what's going on in them because I've played through this several times so I'd like to be able to skip through and play. Other then that gripe and the instructions things this is the measure for all other single player scenarios I've seen. A must download for anyone with the game whether you've read the Hobbit or not.

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Rating
4.8
Breakdown
Playability4.6
Balance5.0
Creativity5.0
Map Design4.8
Story/Instructions4.6
Statistics
Downloads:20,320
Favorites: [Who?]6
Size:1.75 MB
Added:06/09/04
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