Just Another Bad Dream...
Just Another Bad Dream... (June 2004)
||AoM: The Titans
This is a fully revised and improved version of 'Good Advice' from the original 'Fall of the Trident' campaign. Now Arkantos faces Atlantean troops from the expansion in his dream, and he is in for some additional surprises as well!
To play this scenario, first copy the file 'Just Another Bad Dream.scx' into your 'scenarios' folder. Next the file 'dream01p2.xs' goes into the game folder '../Microsoft Games/Age of Mythology/ai2' (and NOT into the folder named '../My Games/Age of Mythology/AI2'!!). You need the 'AoM: The Titans' expansion to run the scenario, but apart from that no extras are necessary. It works with the standard installation as long as you put both files in the correct folders.
'Good Advice' is one of my favourite scenarios in the original 'Fall of the Trident' campaign, mainly because of the surprise twist at the beginning of the third part, where Arkantos joins forces with Kamos and Gargarensis to attack Atlantis.
At some point I decided that I wanted to be able to play this part all by itself so I created a standalone version. But I soon found that without a follow-up scenario to jump to I had to change some of the triggers to make the ending work; and once I started to play around with them I was hooked. Since I was adapting them anyway I decided I might just as well add a little extra something - and after I began to introduce Atlantean units I realised that I had to change the AI file as well to make it work...
So what was supposed to be a simple copy of the original ES scenario quickly evolved into the fully revised AoM:TT version you see now: Atlantean units, buildings and god powers, several additional features, new sound files, a slightly improved map design and an AI script which balances the enemy's troops between offence and defence even better than the original did, especially on the higher difficulty levels.
I quite like the result and I hope you do as well. Credit where credit is due, though: All I did was to add a slab of new paint to a house others have built. So my thanks go to the people at ES who originally designed 'Good Advice', for they are the ones who did the real work!
I would appreciate any comments, good or bad. Please tell me what you liked, what you disliked, and especially, tell me why. If you have any ideas on how to improve it, all the better.
Please send your comments via e-mail to firstname.lastname@example.org. Oh, and add "AoM" to the subject, otherwise your message will probably be lost in all the spam mail I receive.
Two more comments from my side:
The scenario is optimised for a screen resolution of 1024x768.
There are four fully implemented difficulty levels in this scenario, just like in the original one. I suggest you play it on hard. You are going to miss part of the fun if you play it on moderate, and on easy it is just a pushover. Of course, if you are looking for a real challenge, then titan might be just right for you!
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This is the scenario Good Advice redone, Atlantean style. Unless you disagree with me and think the original "Good Advice" scenario was unplayable, I think this deserves a five in playablility. It's a bit harder than the original "Good Advice", but most regular Campaign-Beaters can pull it off.
This was extremely well balanced. The idea of the scenario is simple, but complex. (I don't even understand what that means, I don't get oxymorans, but it feels like the right time to say it). it pretty much goes like this: Between the constant raids of the "Evil Empire" (Atlantis), you have to make an army while under attack to destroy the Poseidon Wonder. As I said before, simple, but complex.
Very well done on the creativity side. The opening cinematic is changed and very well done. In the "Good Advice" scenario, you get Gargarensis and Kamos, but no Kemsyt! Kemsyt is my favorite character from the Fall of the Trident Campaign. Felix Hermanson ever managed to put this in. But not crudely (is that a word?) fall from the sky, but have Kastor turn into him. Other aspects such as the mix of Atlantean units, and soldiers, and other creative bits you have to search every nook and cranny to find. Well done Felix.
Map Design: 3
Although you reworked the Evil Empire's city, I though you could've included more eyecandy. Now with the Titans editor, much more is capable than before. Nice job, but I though a little more could've done the job better.
There wasn't really the need to alter the stroy/instructions. I don't really think I should give it a five though, you could've added a little more. But, it's hard to do in a pre-made scenario that you are altering, not making. I though you could have done a little more water action, and, maybe an optional mission on the water. ex: destroy 5 enemy docks.
Good Advice is my personal favorite scenario. I would think it would be done by the campaign makers when I played it. Well done. Also, I played it twice. Once i attacked from land, and once from water. The water is much easier, because you cond have to plow through the army. It was almost too easy, so I though you could have created more towers/ships on the coastline.
[Edited on 09/05/04 @ 10:47 AM]