The monkey ballista is basically a ballista that shoots monkeys. It has a
differently colored texture than the normal ballista. I also included the monkey projectile.
~~~~~~~~~~~~~~Installation~~~~~~~~~~~~~~~~~~
1. Convert your "protox.xmb" in your game directory to an xml file using aomed.
Open it with notepad or another text editor.
2. At the bottom of your protox make a space between </unit> and </proto> like this:
</action>
</unit>
</proto>
3. Copy all of the text from the included file, "protox code" into
the space between </unit> and </action>.
4. Check the unit id number of the last unit in your protox before your monkey ballista.
Make the id number of the monkey ballista 1 more, and the monkey projectile 2 more than
the id number of the last unit.
So if the last unit was:
<unit id="800" name="Bella">
the monkey ballista would be:
<unit id="801" name="Monkey Ballista">
and the monkey projectile would be:
<unit id="802" name="Monkey Projectile">
5. Save the "protox.xml" and convert it back into an xmb file.
***You are now ready to install the rest of the needed files. If you didn't
understand these instructions, please contact me on the modding forum.
~~~~~~~~~~Additional Installation~~~~~~~~~~~~
1. Place the "Monkey Ballista_anim" file and the "Monkey Projectile_anim" file into
the anim folder of your AOM directory.
2. Place the "monkey ballista" ddt file into the textures folder of your directory.