its just a flat Square Area, and It's not even a tidy square, its a Jagged, uneven square with a jagged uneven hole in the middle.
Also the only hunting apears in the middle of no where! Same for some of the other reasources.
You might want to work on this map a bit more.
Posted on 07/02/04 @ 05:03 PM
The map mostly works and it gave me a good game; but:
From the title I was expecting to be overwhelmed by the amount of resources; but, in fact, I was a little under whelmed. There was a lot of gold which makes for lots of battles. The trees were about normal except that patches of pine trees and palm trees seems like an odd mix. There just wasn't much food; except for fish and then you have to tell the AI it is a water map.
Atlanteans don't get favor from citadels like from town centers so you might consider adding a trigger to add the favor trickle tech like is done in the map Sudden Death. Also, you might consider a constraint to prevent the relics from occasionally appearing in the middle of a group of trees. Some elevation changes would be nice.
Additional Comments: It looks like the map was made with MapGen and I don't know how much you know about programming. Keep up the good work.
Posted on 08/29/04 @ 09:52 AM
Althought this map does look like it was made in MapGen, that doesn't prevent it from getting it's 4. This map is filled with lush green grass and plenty of trees. The Food amount that you start off with is minimal (4 berry trees) there are around 5 cows, and there are plenty of food around the map for a game. There is also a lake in the middle, and a lake around the side. The AI isn't programmed for water maps, so this map is best for a LAN or ESO game. There are plenty of fish in the water, so there could very well be big battles around the water. There was 1 settelment right next to the river, witch was a bit annoying. However, this was hard to avoid if you didn't want to go into the actual Script.
A good map, with plenty of food. There could be more at the camp thought