===Please Be warned. This mod pack will overwrite the proto.xml/xmb, techtreex.xml/xmb and the xpacklanguage.dll files. It is Highly recommended to back up these files before installing this mod pack.===
Please read the Read Me file and the Lisence agreement on the installer before totally installing this mod pack.
Adds 21 new units, 4 new buildings and 7 new techs. Some have modified models and all have modified textures and stats. The names of the objects do not have the *** in front of it. Instead they are like normal units for the game. This mod pack is built within a Installer so there will be no need to move files to folders. It does it for you.
The Sounds are not included in this download file. Due to file size I have to break the entire pack into three sections. This section has everything needed to make the mod pack work...The only drawback is that some of the units and buildings will not have sound. The sound packs are downloadable here in the modding section of Downloads. The first SoundSet you will need is called "AoM Dragons UE SoundSet1". After you have downloaded this and installed it, you can download the second sound pack called "AoM Dragons UE SoundSet2". This part WILL work with out the sound packs though...So the sound packs are not actually needed.
As it sounds this mod adds a total of 21 new units and 4 new buildings. The Dragons come in six varient colors, as the Dragon Riders come in four. Each civ has thier own version of the Dragon Rider along with tech upgrades. Four of each Elemental Dragon/Dragon Riders are included as well. Also in the list of units is 4 Elemental god/hero characters and 4 Myth units. Again each civ gets thier own elemantal and new myth unit. There is also an addition of a special tech for each civ to upgrade each new unit in different ways. Each unit has thier own sounds, rollover id, special abilities and quite a few have modified models. All these new units with the exception of the elementals can be created at the new buildings "Dragons Den". The Elementals can be created at the temple on first age. This mod will NOT replace any unit/building/civ in the game what so ever. It will only add to it.
Having recently downloaded GMAX to see what is involved in modelling, all I can say is the fact that you have created a new model for the game deserves credit (I can only think of a handful posted so far and I can't even create basic shapes very well).
I also think the models look more dragon like than the morphed reindeer that passes as the Niddhogg.
The textures aren't brilliant but maybe if you start with the original texture (to keep the sculpture lines) and just play around with color inversions as a starter you may come up with something more appealing.
But IMHO all the artwork in the world is nothing in a game without models and to hopefully motivate those of you out there with the talent to create more of them I am going for a 5!
Posted on 07/28/04 @ 10:51 PM
I love this mod. But they're a little...oh who am i kidding, VERY overpowered for their cost. And the Havoc Mammoth needs to be alot more expensive and maybe a few cost increasing with the elementals and the Mu's would be good to.
Posted on 03/26/05 @ 01:20 PM
Good, not Great
The dragons wings disappear when they're moving! The other units are pretty good though...
Posted on 08/31/05 @ 11:23 AM
(dragons ue rules!!!)
Additional Comments:thank you for making this because i love dragons.
Posted on 03/26/06 @ 12:01 PM
This mod is great! Keep making mods like this one! The auto installer was a good job too! The only problem is that in the editor when you move or attack with a dragon its wings dissapear. Also, in a normal game when you attack with a special dragon (Wraith for instance) or a special dragon rider (Wraith Dragon Rider) the dragons wings will dissapear. Other than that you did a great job, though I am not sure that it was a smart idea to make the wraith dragon have the ability to instantly kill another dragon. Once again Great Job!